Looplash Cover

IGDB / 400209

Looplash

Arcade Indie
Looplash is an arcade action roguelite in which the player is confined within a circular arena while abilities rotate around them in a continuous loop. Skills are positioned along the edge of the loop and are automatically triggered when they pass a fixed marker. Player movement directly affects the rotation speed of the loop, allowing indirect control over the timing of skill activations. The gameplay focuses on po Vollständige Kurzbeschreibung anzeigen

Looplash is an arcade action roguelite in which the player is confined within a circular arena while abilities rotate around them in a continuous loop. Skills are positioned along the edge of the loop and are automatically triggered when they pass a fixed marker. Player movement directly affects the rotation speed of the loop, allowing indirect control over the timing of skill activations. The gameplay focuses on positioning, timing, and managing the interaction between abilities and enemies. During a run, players can unlock new skills, rearrange their placement on the loop, and acquire upgrades that modify behavior and alter core mechanics. These upgrades can affect both the player and the game’s fundamental rules, leading to varied builds and playstyles.

Weltdesign Nicht eindeutig GameplayKampf-fokussiert StrukturRoguelike

Detailanalyse / Spielprofil

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Ein strukturierter Blick auf Erzählung, Spielgefühl und die Eigenschaften, die dieses Spiel definieren.

Story & Kontext

Looplash is an arcade action roguelite in which the player is confined within a circular arena while abilities rotate around them in a continuous loop. Skills are positioned along the edge of the loop and are automatically triggered when they pass a fixed marker. Player movement directly affects the rotation speed of the loop, allowing indirect control over the timing of skill activations. The gameplay focuses on positioning, timing, and managing the interaction between abilities and enemies. During a run, players can unlock new skills, rearrange their placement on the loop, and acquire upgrades that modify behavior and alter core mechanics. These upgrades can affect both the player and the game’s fundamental rules, leading to varied builds and playstyles.

GameplayKampf-fokussiert StrukturRoguelike GenreArcade GenreIndie ThemaAction
16 weitere Tags
Merkmalabstract Merkmalabstract art style Merkmalaction roguelite Merkmalbullet hell Merkmalcontroller recommendation Merkmalcontroller support Merkmalminimalist Merkmalmovement shooter Merkmalprocedural generation Merkmalretro Merkmalroguelite Merkmalskill system Merkmalskill tree Merkmalskill-based Merkmaltime manipulation Merkmalwasd movement

Spielprofil / Klartext

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01
Studios & Rechte

Studio & Veröffentlichung

Entwickler
Nova Shard Games
Herausgeber
Nicht angegeben
Franchise
Eigenständig
02
So spielt es sich

Spielprofil

Modi
Single player
Perspektive
Bird view / Isometric
Themen
Action
03
Wo & wann

Plattform-Veröffentlichungen

  • Keine Release-Daten bei IGDB.

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