Ghost in the Shell GBC Cover

IGDB / 400490

Ghost in the Shell GBC

2025 Visual Novel
Released in late 2025 to commemorate the 30th anniversary of the franchise, Ghost in the Shell is a homebrew project for the Game Boy Color, made by avalentine1996, that serves as an aesthetic homage to the 1995 film and the technical era of the late 90s. Structured primarily as an 8-bit visual novel, the game translates the narrative of the series into a portable format, utilizing detailed pixel-art cutscenes and e Show full summary

Released in late 2025 to commemorate the 30th anniversary of the franchise, Ghost in the Shell is a homebrew project for the Game Boy Color, made by avalentine1996, that serves as an aesthetic homage to the 1995 film and the technical era of the late 90s. Structured primarily as an 8-bit visual novel, the game translates the narrative of the series into a portable format, utilizing detailed pixel-art cutscenes and extensive dialogue. While the core experience focuses on exploration and investigation, the gameplay is diversified through the inclusion of arcade shooting and driving sequences, providing a kinetic counterpoint to the narrative segments. The narrative center of the experience focuses on the classic cyberpunk tenets of identity and systemic corruption within the Section 9 universe. It emphasizes player agency through a branching structure that offers five distinct endings, encouraging multiple playthroughs to uncover the full scope of the story.

World design Nicht eindeutig

Deep dive / Spielprofil

Everything about Ghost in the Shell GBC: story and gameplay

A structured look at the narrative, game feel, and traits that define this game.

Story & context

Released in late 2025 to commemorate the 30th anniversary of the franchise, Ghost in the Shell is a homebrew project for the Game Boy Color, made by avalentine1996, that serves as an aesthetic homage to the 1995 film and the technical era of the late 90s. Structured primarily as an 8-bit visual novel, the game translates the narrative of the series into a portable format, utilizing detailed pixel-art cutscenes and extensive dialogue. While the core experience focuses on exploration and investigation, the gameplay is diversified through the inclusion of arcade shooting and driving sequences, providing a kinetic counterpoint to the narrative segments. The narrative center of the experience focuses on the classic cyberpunk tenets of identity and systemic corruption within the Section 9 universe. It emphasizes player agency through a branching structure that offers five distinct endings, encouraging multiple playthroughs to uncover the full scope of the story.

8 weitere Tags
Traitanime Traitbased on - anime Traitbased on - manga Traitbased on - movie Traitcyberpunk Traithomebrew Traitno ai Traitunofficial

Watch / Trailer

Gameplay Video

Trailer metadata from IGDB; playback via YouTube in privacy-enhanced mode.

Game profile / Plain language

Ghost in the Shell GBC: release, platforms, and facts

Studio, play style, releases, and official sources — compactly prepared from external IGDB data.

01
Studios & ownership

Studio & publishing

Developer
avalentine1996
Publisher
Nicht angegeben
Franchise
Standalone
02
So spielt es sich

Spielprofil

Modi
Single player
Perspective
Text
Themes
Science fiction
03
Wo & wann

Platform releases

  • Game Boy Color Nov 16, 2025
  • Web browser Nov 16, 2025

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