Jungler Cover

IGDB / 40050

Jungler

1981 Arcade
In Jungler, the player controls a white, multi-segmented animal inside a blue maze. Also inside the maze are three enemy creatures similar to that of the player. The object of the game is to eliminate the enemy creatures before one of them eliminates the player. When all three enemies are defeated, the player advances to the next maze. The enemy creatures appear in one of three colors: red, yellow or green. Red crea Show full summary

In Jungler, the player controls a white, multi-segmented animal inside a blue maze. Also inside the maze are three enemy creatures similar to that of the player. The object of the game is to eliminate the enemy creatures before one of them eliminates the player. When all three enemies are defeated, the player advances to the next maze. The enemy creatures appear in one of three colors: red, yellow or green. Red creatures are longer in length than the player, and as such a collision with the creature will cost the player one life. Yellow creatures are the same length as the player, thus posing no harm upon a collision. Green creatures are shorter than the player, and will be devoured by the player's creature if they collide. The player can shoot at the creatures, with each hit reducing the number of segments by one. As segments are removed, the creatures are able to move faster, thus making them harder to catch and eliminate. Points are scored for shooting the creatures, as well as for collecting pieces of fruit that appear in the maze at random locations. These fruits will also add an extra segment to the player's creature.

World design Nicht eindeutig Game modeMultiplayer

Deep dive / Spielprofil

Everything about Jungler: story and gameplay

A structured look at the narrative, game feel, and traits that define this game.

Story & context
In Jungler, the player controls a white, multi-segmented animal inside a blue maze. Also inside the maze are three enemy creatures similar to that of the player. The object of the game is to eliminate the enemy creatures before one of them eliminates the player. When all three enemies are defeated, the player advances to the next maze. The enemy creatures appear in one of three colors: red, yellow or green. Red creatures are longer in length than the player, and as such a collision with the creature will cost the player one life. Yellow creatures are the same length as the player, thus posing no harm upon a collision. Green creatures are shorter than the player, and will be devoured by the player's creature if they collide. The player can shoot at the creatures, with each hit reducing the number of segments by one. As segments are removed, the creatures are able to move faster, thus mak Show full description

In Jungler, the player controls a white, multi-segmented animal inside a blue maze. Also inside the maze are three enemy creatures similar to that of the player. The object of the game is to eliminate the enemy creatures before one of them eliminates the player. When all three enemies are defeated, the player advances to the next maze. The enemy creatures appear in one of three colors: red, yellow or green. Red creatures are longer in length than the player, and as such a collision with the creature will cost the player one life. Yellow creatures are the same length as the player, thus posing no harm upon a collision. Green creatures are shorter than the player, and will be devoured by the player's creature if they collide. The player can shoot at the creatures, with each hit reducing the number of segments by one. As segments are removed, the creatures are able to move faster, thus making them harder to catch and eliminate. Points are scored for shooting the creatures, as well as for collecting pieces of fruit that appear in the maze at random locations. These fruits will also add an extra segment to the player's creature.

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Traitmaze

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Gameplay Video

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Game profile / Plain language

Jungler: release, platforms, and facts

Studio, play style, releases, and official sources — compactly prepared from external IGDB data.

01
Studios & ownership

Studio & publishing

Developer
Konami
Publisher
Stern Electronics, Sega, Konami
Franchise
Standalone
02
So spielt es sich

Spielprofil

Modi
Multiplayer, Single player
Perspective
Bird view / Isometric
Themes
Action
03
Wo & wann

Platform releases

  • Arcade 1981

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