Corridor 13 Cover

IGDB / 401743

Corridor 13

2026 Indie Simulator
Corridor 13 is a first-person psychological anomaly horror game set inside an endless, abandoned school corridor. Players awaken as a young girl trapped in a looping hallway where every detail may be a warning, every sound may signal danger, and every wrong decision sends them back or kill them. To escape, players must carefully observe their surroundings and decide whether to continue forward or turn back. If every Show full summary

Corridor 13 is a first-person psychological anomaly horror game set inside an endless, abandoned school corridor. Players awaken as a young girl trapped in a looping hallway where every detail may be a warning, every sound may signal danger, and every wrong decision sends them back or kill them. To escape, players must carefully observe their surroundings and decide whether to continue forward or turn back. If everything appears normal, they move on. If something is wrong, they must retreat. Reaching Corridor 13 requires twelve correct decisions in a row — but as the loop progresses, the anomalies become increasingly dangerous. Unlike traditional “spot the difference” horror games, Corridor 13 introduces hostile paranormal encounters, environmental traps, chase sequences, unsettling audio cues, and escalating supernatural events. Whispering children, flickering fluorescent lights, flooded rooms, mirror-based anomalies, and humanoid figures lurking in the darkness turn the familiar school setting into a place where memory and perception can no longer be trusted. Built in Godot by a solo developer from Germany, Corridor 13 is designed for fans of psychological horror, liminal spaces, anomaly games, Backrooms-style atmosphere, and tense first-person horror experiences. The game features 40+ planned anomalies, randomized progression-based anomaly pools, and Endless and Hardcore modes.

World design Nicht eindeutig MoodHorror

Deep dive / Spielprofil

Everything about Corridor 13: story and gameplay

A structured look at the narrative, game feel, and traits that define this game.

Story & context

A young girl wakes up alone in an abandoned school corridor with no memory of how she got there. The hallway seems ordinary at first, but every time she moves forward, the same corridor repeats — familiar, silent, and slightly wrong. To escape, she must learn to recognize the anomalies hidden inside the loop. Some are subtle. Others are dangerous. Voices echo from empty classrooms, lights flicker without warning, water rises behind locked doors, and humanoid figures appear where no one should be. Each correct decision brings her closer to Corridor 13. Each mistake sends her back to the beginning. As the corridor changes, so does her reflection. The deeper she goes, the less certain she becomes of what is real, what is watching her, and why the school refuses to let her leave.

4 weitere Tags
Traitanomaly Traitanomaly hunt Traitindie developer Traitpsychological horror

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Game profile / Plain language

Corridor 13: release, platforms, and facts

Studio, play style, releases, and official sources — compactly prepared from external IGDB data.

01
Studios & ownership

Studio & publishing

Developer
kanuddel
Publisher
Nicht angegeben
Franchise
Standalone
02
So spielt es sich

Spielprofil

Modi
Single player
Perspective
First person
Themes
Horror
03
Wo & wann

Platform releases

  • PC (Microsoft Windows) Q4 2026
  • Linux Q4 2026

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