A young girl wakes up alone in an abandoned school corridor with no memory of how she got there. The hallway seems ordinary at first, but every time she moves forward, the same corridor repeats — familiar, silent, and slightly wrong. To escape, she must learn to recognize the anomalies hidden inside the loop. Some are subtle. Others are dangerous. Voices echo from empty classrooms, lights flicker without warning, water rises behind locked doors, and humanoid figures appear where no one should be. Each correct decision brings her closer to Corridor 13. Each mistake sends her back to the beginning. As the corridor changes, so does her reflection. The deeper she goes, the less certain she becomes of what is real, what is watching her, and why the school refuses to let her leave.
IGDB / 401743
Corridor 13
Corridor 13 is a first-person psychological anomaly horror game set inside an endless, abandoned school corridor. Players awaken as a young girl trapped in a looping hallway where every detail may be a warning, every sound may signal danger, and every wrong decision sends them back or kill them. To escape, players must carefully observe their surroundings and decide whether to continue forward or turn back. If every Vollständige Kurzbeschreibung anzeigen
Corridor 13 is a first-person psychological anomaly horror game set inside an endless, abandoned school corridor. Players awaken as a young girl trapped in a looping hallway where every detail may be a warning, every sound may signal danger, and every wrong decision sends them back or kill them. To escape, players must carefully observe their surroundings and decide whether to continue forward or turn back. If everything appears normal, they move on. If something is wrong, they must retreat. Reaching Corridor 13 requires twelve correct decisions in a row — but as the loop progresses, the anomalies become increasingly dangerous. Unlike traditional “spot the difference” horror games, Corridor 13 introduces hostile paranormal encounters, environmental traps, chase sequences, unsettling audio cues, and escalating supernatural events. Whispering children, flickering fluorescent lights, flooded rooms, mirror-based anomalies, and humanoid figures lurking in the darkness turn the familiar school setting into a place where memory and perception can no longer be trusted. Built in Godot by a solo developer from Germany, Corridor 13 is designed for fans of psychological horror, liminal spaces, anomaly games, Backrooms-style atmosphere, and tense first-person horror experiences. The game features 40+ planned anomalies, randomized progression-based anomaly pools, and Endless and Hardcore modes.
Detailanalyse / Spielprofil
Alles über Corridor 13: Story und Spielprinzip
Ein strukturierter Blick auf Erzählung, Spielgefühl und die Eigenschaften, die dieses Spiel definieren.
4 weitere Tags
Medien / Screenshots
Corridor 13 Screenshots und Spielewelt
Ansehen / Trailer
Trailer
Trailer-Metadaten von IGDB, Wiedergabe über YouTube im erweiterten Datenschutzmodus.
Spielprofil / Klartext
Corridor 13: Release, Plattformen und Fakten
Studio, Spielweise, Veröffentlichungen und offizielle Quellen – kompakt aus den externen IGDB-Daten aufbereitet.
Studio & Veröffentlichung
- Entwickler
- kanuddel
- Herausgeber
- Nicht angegeben
- Franchise
- Eigenständig
Spielprofil
- Modi
- Single player
- Perspektive
- First person
- Themen
- Horror
Plattform-Veröffentlichungen
- PC (Microsoft Windows) Q4 2026
- Linux Q4 2026
Offizielle & externe Links
Preise / Shops
Corridor 13 Preise und Angebote vergleichen
Preise beeinflussen niemals die Trefferrangfolge.
Die 36 Preisquellen werden jetzt im Hintergrund geprüft. Gefundene Produktpreise erscheinen automatisch.
Shop-Abdeckung
Alle unterstützten Preisquellen
Aktuelle Preise, letzte bekannte Preise und der Prüfstatus jeder Quelle.
Offizielle Shops
Auf der Originalplattform prüfen
Codes, Handel & physische Versionen
Alle weiteren relevanten Shops
Durchsuche weitere Shops gezielt nach dem ausgewählten Spiel.
Physische Shop-Suche