Robotz Cover

IGDB / 405876

Robotz

1990 Arcade
The levels are presented as single screens, with deadly walls in them: touching a stone instantly kills the player, which is also happening on a single hit from any of the robots shots. The level maps are pre-defined and always the same, but on each level start or dying, the position of both the robots and generator are randomly chosen. After each seven levels, the player gains an extra life. The game was published Show full summary

The levels are presented as single screens, with deadly walls in them: touching a stone instantly kills the player, which is also happening on a single hit from any of the robots shots. The level maps are pre-defined and always the same, but on each level start or dying, the position of both the robots and generator are randomly chosen. After each seven levels, the player gains an extra life. The game was published as cover disk for ST Format, but released into the public domain soon after. In 2010 an extended port with original graphics was released, named Robotz DX.

World design Nicht eindeutig

Deep dive / Spielprofil

Everything about Robotz: story and gameplay

A structured look at the narrative, game feel, and traits that define this game.

Story & context

The deep space exploration ship DARWIN 8 has been invaded by hostile alien robots. As the last surviving crew member it is your job to deal with the problem. The robots are all armed with laser guns and each group has at least one positronic generator from which they draw their power. Your rifle will only stun the robots while there is still an active generator on the screen, so destroy these first and then you can kill the robots. Complete each level as fast as you can to pick up the time bonus, but be careful not to walk into walls or barriers as these have been electrified and contact with them is fatal.

Watch / Trailer

Gameplay Video

Trailer metadata from IGDB; playback via YouTube in privacy-enhanced mode.

Game profile / Plain language

Robotz: release, platforms, and facts

Studio, play style, releases, and official sources — compactly prepared from external IGDB data.

01
Studios & ownership

Studio & publishing

Developer
Nicht angegeben
Publisher
Nicht angegeben
Franchise
Standalone
02
So spielt es sich

Spielprofil

Modi
Nicht angegeben
Perspective
Bird view / Isometric
Themes
Science fiction
03
Wo & wann

Platform releases

  • Atari ST/STE Aug 09, 1990

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