Sunward Cover

IGDB / 409346

Sunward

2026 Indie Simulator Strategy

A deep, relaxed space-industry sim. Mine asteroids, refine raw ore into valuable goods, and trade on a living market while you build a modular station, grow a colony, and expand across the solar system and beyond into a freighter-linked empire.

Weltdesign Nicht eindeutig

Detailanalyse / Spielprofil

Darum geht es.

Ein strukturierter Blick auf Erzählung, Spielgefühl und die Eigenschaften, die dieses Spiel definieren.

Story & Kontext
Sunward is a deep, cozy space-industry sim. Mine asteroids, refine raw ore into valuable goods, trade on a living market, and grow a single station core into a sprawling, freighter-linked empire that spans the solar system and beyond! Build at your own pace and reach for the stars. Extractor drills bite into asteroids and cargo shuttles haul the ore home. Smelt metal plate, blow glass, draw wire, then climb the production tree to alloys, circuits, and high value Components in a flexible Fabricator. Sell to Earth on a dynamic market where every sale nudges the price down and scarcity drives it back up. Snap buildings together to build efficient networks. Every module needs air, workers and power. Reactors burn fuel, life support pressurizes habitats, and survey scanners chart the space around you. Zoom in close and watch your colonists work inside. Workers are your population. Colonists r Vollständige Beschreibung anzeigen

Sunward is a deep, cozy space-industry sim. Mine asteroids, refine raw ore into valuable goods, trade on a living market, and grow a single station core into a sprawling, freighter-linked empire that spans the solar system and beyond! Build at your own pace and reach for the stars. Extractor drills bite into asteroids and cargo shuttles haul the ore home. Smelt metal plate, blow glass, draw wire, then climb the production tree to alloys, circuits, and high value Components in a flexible Fabricator. Sell to Earth on a dynamic market where every sale nudges the price down and scarcity drives it back up. Snap buildings together to build efficient networks. Every module needs air, workers and power. Reactors burn fuel, life support pressurizes habitats, and survey scanners chart the space around you. Zoom in close and watch your colonists work inside. Workers are your population. Colonists ride in from colonized worlds, fill habitats, and draw wages and consumer goods. Keep them paid and supplied and morale stays high, lifting both colony growth and factory output. Neglect them and you face a recoverable slump, never a sudden loss. Zoom all the way out to the system map: the planets ringing the Sun, each its own buildable world with its own asteroid field. Colonize, settle, and trade between regions and systems, with empire freighters running goods, and colonists along the orbits. Colonies you have left keep producing while you are away. Spend research points on a tech tree that unlocks new drills, resources, and buildings. Recover artifacts to reveal hidden technologies, then raise the great works: a planet anchored Space Elevator, a Warp Gate that opens new star systems on a galaxy map, and finally the Ascension Spire, your victory, with free play continuing after. Solar flares and micro-asteroid showers can strike, and your risk depends on where you settle. Inner orbits bake, outer orbits get pelted. Build detectors, ride out the storm, and follow the always on Solar System News Network as telegraphed scenarios swing the markets and give you time to plan.

GenreIndie GenreSimulator GenreStrategy Thema4X (explore, expand, exploit, and exterminate) ThemaScience fiction
4 weitere Tags
Merkmalcity builder Merkmalmanagement Merkmalsimulation Merkmalspace

Ansehen / Trailer

Trailer

Trailer-Metadaten von IGDB, Wiedergabe über YouTube im erweiterten Datenschutzmodus.

Spielprofil / Klartext

Alles Relevante. Ohne Wiki-Wüste.

Studio, Spielweise, Veröffentlichungen und offizielle Quellen – kompakt aus den externen IGDB-Daten aufbereitet.

01
Studios & Rechte

Studio & Veröffentlichung

Entwickler
Voidworks Games
Herausgeber
Voidworks Games
Franchise
Eigenständig
02
So spielt es sich

Spielprofil

Modi
Single player
Perspektive
Bird view / Isometric
Themen
4X (explore, expand, exploit, and exterminate), Science fiction
03
Wo & wann

Plattform-Veröffentlichungen

  • Linux Jul 22, 2026
  • Mac Jul 22, 2026
  • PC (Microsoft Windows) Jul 22, 2026

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