Professional Mahjong Gokuu Cover

IGDB / 41394

Professional Mahjong Gokuu

1987 Card & Board Game Sport
This ASCII-published mahjong game was released for the Famicom Disk System in 1986. It was not released outside of Japan. Professional Mahjong Goku is the third game for the Famicom to be based on Mahjong, the competitive tile game popular in China and Japan. It is a four-person version of the game, which is generally how the game is played in real life, though uncommon in simulations during this era due to the addi Show full summary

This ASCII-published mahjong game was released for the Famicom Disk System in 1986. It was not released outside of Japan. Professional Mahjong Goku is the third game for the Famicom to be based on Mahjong, the competitive tile game popular in China and Japan. It is a four-person version of the game, which is generally how the game is played in real life, though uncommon in simulations during this era due to the additional computing power needed for three AI opponents. As a "professional" Mahjong game, there is an opportunity to play a mode where the player can gamble on outcomes beforehand. The amount of cash gained or lost is usually based on the quality of the winning hand, but occasionally the player can also make bets to increase their take should they win (though, of course, any money gambled in this way is lost if someone else wins the hand).

World design Nicht eindeutig

Deep dive / Spielprofil

Everything about Professional Mahjong Gokuu: story and gameplay

A structured look at the narrative, game feel, and traits that define this game.

Story & context

This ASCII-published mahjong game was released for the Famicom Disk System in 1986. It was not released outside of Japan. Professional Mahjong Goku is the third game for the Famicom to be based on Mahjong, the competitive tile game popular in China and Japan. It is a four-person version of the game, which is generally how the game is played in real life, though uncommon in simulations during this era due to the additional computing power needed for three AI opponents. As a "professional" Mahjong game, there is an opportunity to play a mode where the player can gamble on outcomes beforehand. The amount of cash gained or lost is usually based on the quality of the winning hand, but occasionally the player can also make bets to increase their take should they win (though, of course, any money gambled in this way is lost if someone else wins the hand).

Game profile / Plain language

Professional Mahjong Gokuu: release, platforms, and facts

Studio, play style, releases, and official sources — compactly prepared from external IGDB data.

01
Studios & ownership

Studio & publishing

Developer
Chat Noir
Publisher
ASCII Corporation
Franchise
Standalone
02
So spielt es sich

Spielprofil

Modi
Single player
Perspective
Bird view / Isometric
Themes
Nicht angegeben
03
Wo & wann

Platform releases

  • Family Computer Disk System Jan 26, 1987

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