F-1 Spirit 3D Special Cover

IGDB / 41705

F-1 Spirit 3D Special

1988 Racing
The succesor of F-1 Spirit: The Way To Formula-1. Unlike the original, this game uses scaling-based third-person graphics like Pole Position and the like, and focuses specifically on F-1 racing. In addition to the Free Run and Grand Prix modes, there is a two player Battle Mode. The difficulty level can be set, and in Free Run a number of settings (such as the number of laps) is variable. Cars are custom made; the Show full summary

The succesor of F-1 Spirit: The Way To Formula-1. Unlike the original, this game uses scaling-based third-person graphics like Pole Position and the like, and focuses specifically on F-1 racing. In addition to the Free Run and Grand Prix modes, there is a two player Battle Mode. The difficulty level can be set, and in Free Run a number of settings (such as the number of laps) is variable. Cars are custom made; the body and color of the car, the engine, the tires, the suspension, the brakes, the gear, and the wings can be all modified.

World design Nicht eindeutig GameplayRennspiel

Deep dive / Spielprofil

Everything about F-1 Spirit 3D Special: story and gameplay

A structured look at the narrative, game feel, and traits that define this game.

Story & context

The succesor of F-1 Spirit: The Way To Formula-1. Unlike the original, this game uses scaling-based third-person graphics like Pole Position and the like, and focuses specifically on F-1 racing. In addition to the Free Run and Grand Prix modes, there is a two player Battle Mode. The difficulty level can be set, and in Free Run a number of settings (such as the number of laps) is variable. Cars are custom made; the body and color of the car, the engine, the tires, the suspension, the brakes, the gear, and the wings can be all modified.

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Traitmotorsports

Game profile / Plain language

F-1 Spirit 3D Special: release, platforms, and facts

Studio, play style, releases, and official sources — compactly prepared from external IGDB data.

01
Studios & ownership

Studio & publishing

Developer
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Publisher
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Franchise
Standalone
02
So spielt es sich

Spielprofil

Modi
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Perspective
Nicht angegeben
Themes
Action
03
Wo & wann

Platform releases

  • MSX Feb 01, 1988

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