Day 31 Cover

IGDB / 419946

Day 31

Indie Shooter

You were bitten hours ago. The clock in your blood is already running — and it isn't a virus. Fight through the waves of the dead, trade your nerve to a demon who was here before the city, and hold onto yourself for one more wave. Turn, and it's over.

Weltdesign Nicht eindeutig GameplaySurvival StimmungHorror GameplayKampf-fokussiert SpielmodusKoop

Detailanalyse / Spielprofil

Alles über Day 31: Story und Spielprinzip

Ein strukturierter Blick auf Erzählung, Spielgefühl und die Eigenschaften, die dieses Spiel definieren.

Story & Kontext
It is Day 31. A survivor reaches St. Harrow's hospital in Harrow City already bitten. The bite carries no pathogen. It leaves a mark, a countdown written into the blood that finishes on its own schedule. What sets that schedule is not biology but nerve, the old word for the force of will that keeps a person human. Those who fight last longer. Those who stand still turn fastest. Nerve is also the only currency St. Harrow's recognises. Between waves, a merchant called Vessel appears at the crossroads of the round to trade. He has never given his name, records every transaction in a ledger bound in something that is not leather, and takes nothing but nerve. Beside him sits a porcelain doll named Mara, who has never spoken and is believed among repeat customers to have been a transaction once herself. He sells weapons, ammunition, and suppressants that slow the mark for a time before weari Vollständige Beschreibung anzeigen

It is Day 31. A survivor reaches St. Harrow's hospital in Harrow City already bitten. The bite carries no pathogen. It leaves a mark, a countdown written into the blood that finishes on its own schedule. What sets that schedule is not biology but nerve, the old word for the force of will that keeps a person human. Those who fight last longer. Those who stand still turn fastest. Nerve is also the only currency St. Harrow's recognises. Between waves, a merchant called Vessel appears at the crossroads of the round to trade. He has never given his name, records every transaction in a ledger bound in something that is not leather, and takes nothing but nerve. Beside him sits a porcelain doll named Mara, who has never spoken and is believed among repeat customers to have been a transaction once herself. He sells weapons, ammunition, and suppressants that slow the mark for a time before wearing off and needing to be bought again. Because nerve is both the currency and the thing holding the countdown back, every purchase is the same decision made again: kill faster, or last longer. Records from the quarantine ward at Harrow General date the first observations to Day 14. The researchers who made them turned on Day 16.

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Merkmalsurvival horror Merkmalsurvival shooter

Ansehen / Trailer

Announcement Trailer

Trailer-Metadaten von IGDB, Wiedergabe über YouTube im erweiterten Datenschutzmodus.

Spielprofil / Klartext

Day 31: Release, Plattformen und Fakten

Studio, Spielweise, Veröffentlichungen und offizielle Quellen – kompakt aus den externen IGDB-Daten aufbereitet.

01
Studios & Rechte

Studio & Veröffentlichung

Entwickler
SizilStank
Herausgeber
SizilStank
Franchise
Eigenständig
02
So spielt es sich

Spielprofil

Modi
Co-operative, Single player, Split screen
Perspektive
First person
Themen
Action
03
Wo & wann

Plattform-Veröffentlichungen

  • PC (Microsoft Windows) Oct 30, 2026

Preise / Shops

Day 31 Preise und Angebote vergleichen

Preise beeinflussen niemals die Trefferrangfolge.

Noch kein Livepreis für dieses Spiel

Die 36 Preisquellen werden jetzt im Hintergrund geprüft. Gefundene Produktpreise erscheinen automatisch.

Physische Shop-Suche

Edition und Plattform gezielt suchen

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