Bravoman Cover

IGDB / 42116

Bravoman

1988 Adventure
The village of Nitta has been invaded by the army of Dr. Bomb, an evil scientist who is plotting to take over the world. Facing this crisis is Bravoman, who received his powers from Alpha Man to stand up against Dr. Bomb in the name of justice. The village of Nitta consists of 22 stages -- action stages that take place on the ground and shooting stages that take place underwater. Action stages use a unique control sy Show full summary

The village of Nitta has been invaded by the army of Dr. Bomb, an evil scientist who is plotting to take over the world. Facing this crisis is Bravoman, who received his powers from Alpha Man to stand up against Dr. Bomb in the name of justice. The village of Nitta consists of 22 stages -- action stages that take place on the ground and shooting stages that take place underwater. Action stages use a unique control system in which the height of a jump and the distance of an attack changes depending on how long players hold down the button. Players collect the Luck Symbols that appear when they defeat enemies and give them to Lottery Man to get recovery and power-up items. Stop Dr. Bomb and bring peace to the village of Nitta and the rest of the world.

World design Nicht eindeutig

Deep dive / Spielprofil

Everything about Bravoman: story and gameplay

A structured look at the narrative, game feel, and traits that define this game.

Story & context

Hitoshi Nakamura, a salesman for Mekama Fire & Marine Insurance, is given Silver Power and the transformation substance Hera&Bo by an Alpha planetoid who suddenly appears on his way home from overtime work, giving him the ability to transform into Bravo-Man. As a first step toward world domination, a robot army led by the evil genius scientist Doctor Bomb invades Nitta Fourth Street. Bravo-Man challenges the robot army to a battle.

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Traitsuperhero Traitwii virtual console

Game profile / Plain language

Bravoman: release, platforms, and facts

Studio, play style, releases, and official sources — compactly prepared from external IGDB data.

01
Studios & ownership

Studio & publishing

Developer
Namco
Publisher
Namco Bandai Games, Namco
Franchise
Standalone
02
So spielt es sich

Spielprofil

Modi
Nicht angegeben
Perspective
Side view
Themes
Action
03
Wo & wann

Platform releases

  • Wii Apr 09, 2007
  • Arcade May 20, 1988
  • TurboGrafx-16/PC Engine Jul 13, 1990
  • Wii May 22, 2007

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