Multi Modal Transit Cover

IGDB / 421250

Multi Modal Transit

2026 Puzzle Simulator Strategy
A traffic-management puzzle game in which the player designs the transport network of a growing city. Houses and workplaces appear over time, and the player connects them by drawing roads so that residents can commute. A queue forms at every destination, and a run ends when one of those queues overflows. Each night the city adds new houses and destinations, so the player has to keep extending and reworking the networ Show full summary

A traffic-management puzzle game in which the player designs the transport network of a growing city. Houses and workplaces appear over time, and the player connects them by drawing roads so that residents can commute. A queue forms at every destination, and a run ends when one of those queues overflows. Each night the city adds new houses and destinations, so the player has to keep extending and reworking the network. As the city grows, more transport options become available: buses, trams, river boats and underground lines. The campaign is set in seven cities: London, Las Vegas, Venice, Rio de Janeiro, Stockholm, Mexico City and San Francisco. Each city has its own geography and its own set of transit modes. Venice has water buses, Las Vegas has an elevated monorail instead of an underground, and Stockholm uses boats instead of trams. Besides the campaign there is a Sandbox mode with no fail state and unlimited resources, and a Custom mode where the player chooses the terrain, the available transit modes and the growth rate.

World design Open World GameplayPuzzles

Deep dive / Spielprofil

Everything about Multi Modal Transit: story and gameplay

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Story & context

A traffic-management puzzle game in which the player designs the transport network of a growing city. Houses and workplaces appear over time, and the player connects them by drawing roads so that residents can commute. A queue forms at every destination, and a run ends when one of those queues overflows. Each night the city adds new houses and destinations, so the player has to keep extending and reworking the network. As the city grows, more transport options become available: buses, trams, river boats and underground lines. The campaign is set in seven cities: London, Las Vegas, Venice, Rio de Janeiro, Stockholm, Mexico City and San Francisco. Each city has its own geography and its own set of transit modes. Venice has water buses, Las Vegas has an elevated monorail instead of an underground, and Stockholm uses boats instead of trams. Besides the campaign there is a Sandbox mode with no fail state and unlimited resources, and a Custom mode where the player chooses the terrain, the available transit modes and the growth rate.

3 weitere Tags
Traitcity builder Traittraffic management Traittransport

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Game profile / Plain language

Multi Modal Transit: release, platforms, and facts

Studio, play style, releases, and official sources — compactly prepared from external IGDB data.

01
Studios & ownership

Studio & publishing

Developer
South London Silicon
Publisher
South London Silicon
Franchise
Standalone
02
So spielt es sich

Spielprofil

Modi
Single player
Perspective
Bird view / Isometric
Themes
Sandbox
03
Wo & wann

Platform releases

  • iOS Sep 29, 2026
  • Mac Sep 13, 2026

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