Multi Modal Transit Cover

IGDB / 421250

Multi Modal Transit

2026 Puzzle Simulator Strategy
A traffic-management puzzle game in which the player designs the transport network of a growing city. Houses and workplaces appear over time, and the player connects them by drawing roads so that residents can commute. A queue forms at every destination, and a run ends when one of those queues overflows. Each night the city adds new houses and destinations, so the player has to keep extending and reworking the networ Vollständige Kurzbeschreibung anzeigen

A traffic-management puzzle game in which the player designs the transport network of a growing city. Houses and workplaces appear over time, and the player connects them by drawing roads so that residents can commute. A queue forms at every destination, and a run ends when one of those queues overflows. Each night the city adds new houses and destinations, so the player has to keep extending and reworking the network. As the city grows, more transport options become available: buses, trams, river boats and underground lines. The campaign is set in seven cities: London, Las Vegas, Venice, Rio de Janeiro, Stockholm, Mexico City and San Francisco. Each city has its own geography and its own set of transit modes. Venice has water buses, Las Vegas has an elevated monorail instead of an underground, and Stockholm uses boats instead of trams. Besides the campaign there is a Sandbox mode with no fail state and unlimited resources, and a Custom mode where the player chooses the terrain, the available transit modes and the growth rate.

Weltdesign Open World GameplayRätsel

Detailanalyse / Spielprofil

Alles über Multi Modal Transit: Story und Spielprinzip

Ein strukturierter Blick auf Erzählung, Spielgefühl und die Eigenschaften, die dieses Spiel definieren.

Story & Kontext

A traffic-management puzzle game in which the player designs the transport network of a growing city. Houses and workplaces appear over time, and the player connects them by drawing roads so that residents can commute. A queue forms at every destination, and a run ends when one of those queues overflows. Each night the city adds new houses and destinations, so the player has to keep extending and reworking the network. As the city grows, more transport options become available: buses, trams, river boats and underground lines. The campaign is set in seven cities: London, Las Vegas, Venice, Rio de Janeiro, Stockholm, Mexico City and San Francisco. Each city has its own geography and its own set of transit modes. Venice has water buses, Las Vegas has an elevated monorail instead of an underground, and Stockholm uses boats instead of trams. Besides the campaign there is a Sandbox mode with no fail state and unlimited resources, and a Custom mode where the player chooses the terrain, the available transit modes and the growth rate.

3 weitere Tags
Merkmalcity builder Merkmaltraffic management Merkmaltransport

Ansehen / Trailer

Trailer

Trailer-Metadaten von IGDB, Wiedergabe über YouTube im erweiterten Datenschutzmodus.

Spielprofil / Klartext

Multi Modal Transit: Release, Plattformen und Fakten

Studio, Spielweise, Veröffentlichungen und offizielle Quellen – kompakt aus den externen IGDB-Daten aufbereitet.

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Studios & Rechte

Studio & Veröffentlichung

Entwickler
South London Silicon
Herausgeber
South London Silicon
Franchise
Eigenständig
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So spielt es sich

Spielprofil

Modi
Single player
Perspektive
Bird view / Isometric
Themen
Sandbox
03
Wo & wann

Plattform-Veröffentlichungen

  • iOS Sep 29, 2026
  • Mac Sep 13, 2026

Preise / Shops

Multi Modal Transit Preise und Angebote vergleichen

Preise beeinflussen niemals die Trefferrangfolge.

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Die 36 Preisquellen werden jetzt im Hintergrund geprüft. Gefundene Produktpreise erscheinen automatisch.

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Edition und Plattform gezielt suchen

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