True Crime: Streets of LA Cover

IGDB / 4216

True Crime: Streets of LA

2003 72 / 100 Adventure Fighting Racing
True Crime: Streets of LA is a free-roaming driving and action game similar in concept to Grand Theft Auto III. The game's structure is mission-based; most of the missions are dictated by the story and initiate following a cutscene that advances it. Failing a mission still allows the player to continue playing through the chapter and undertake subsequent missions; in some cases this will lead to branching paths and o Show full summary

True Crime: Streets of LA is a free-roaming driving and action game similar in concept to Grand Theft Auto III. The game's structure is mission-based; most of the missions are dictated by the story and initiate following a cutscene that advances it. Failing a mission still allows the player to continue playing through the chapter and undertake subsequent missions; in some cases this will lead to branching paths and optional missions. However, in order to complete the whole chapter the player must eventually succeed in all the main missions.

World design Open World GameplayStealth ExperienceChoices GameplayCombat-focused GameplayRennspiel

Deep dive / Spielprofil

Everything about True Crime: Streets of LA: story and gameplay

A structured look at the narrative, game feel, and traits that define this game.

Story & context

True Crime: Streets of LA is a free-roaming driving and action game similar in concept to Grand Theft Auto III. The game's structure is mission-based; most of the missions are dictated by the story and initiate following a cutscene that advances it. Failing a mission still allows the player to continue playing through the chapter and undertake subsequent missions; in some cases this will lead to branching paths and optional missions. However, in order to complete the whole chapter the player must eventually succeed in all the main missions.

72 weitere Tags
GenreShooter ThemeScience fiction ThemeStealth Traitalternate costumes Traitanti-hero Traitartificial intelligence Traitbink video Traitbloody Traitboss fight Traitbranching storyline Traitbreaking the fourth wall Traitbuilding Traitbullet time Traitbutton mashing Traitcarjacking Traitcheat code Traitclan Traitcollectibles Traitcontroversy Traitcorrupt government Traitcover system Traitcrime Traitcrime fighting Traitdamsel in distress Traitdark humor Traitday/night cycle Traitdeath Traitdestructible environment Traitdisc streaming Traitdrifting Traitdrugs Traitdual wielding Traitexplosion Traitgangs Traitgreatest hits Traithand-to-hand combat Traithomage box art Traithuman Traitin-game advertising Traitin-game radio Traitinfinite ammo Traitinnocent people die Traitinvisible wall Traitkung fu Traitlaw Traitlevel selection Traitlicensed soundtrack Traitmartial arts Traitmelee Traitmultiple endings Traitmurder Traitnon-player character Traitnotoriety system Traitone-man army Traitorganized crime Traitplanet Traitplot twist Traitpolice chase Traitpolygonal 3d Traitprofanity Traitsatire Traitsave point Traitspike video game awards 2003 Traitsports cars Traitsprinting mechanics Traittheft Traitunlockables Traitupgradeable weapons Traituseable vehicles Traitvoice acting Traitworld map Traitxbox 360 backwards compatibility

Watch / Trailer

Trailer

Trailer metadata from IGDB; playback via YouTube in privacy-enhanced mode.

Game profile / Plain language

True Crime: Streets of LA: release, platforms, and facts

Studio, play style, releases, and official sources — compactly prepared from external IGDB data.

01
Studios & ownership

Studio & publishing

Developer
Exakt Entertainment, Luxoflux, Aspyr Media
Publisher
Activision, Aspyr Media
Franchise
Standalone
02
So spielt es sich

Spielprofil

Modi
Single player
Perspective
Third person
Themes
Action, Open world, Sandbox, Science fiction, Stealth
03
Wo & wann

Platform releases

  • Mac Mar 24, 2005
  • PC (Microsoft Windows) May 11, 2004
  • Xbox Nov 03, 2003
  • PlayStation 2 Nov 03, 2003
  • Mac Apr 13, 2005
  • Nintendo GameCube Nov 03, 2003

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