Arkanoid: Doh It Again Cover

IGDB / 42636

Arkanoid: Doh It Again

1997 79 / 100 Puzzle
Much like the game Breakout, the player controls the "Vaus", a space vessel that acts as the game's "paddle" which prevents a ball from falling from the playing field, attempting to bounce it against a number of bricks. The ball striking a brick causes the brick to disappear. When all the bricks are gone, the player goes to the next level, where another pattern of bricks appear. There are a number of variations (bric Show full summary

Much like the game Breakout, the player controls the "Vaus", a space vessel that acts as the game's "paddle" which prevents a ball from falling from the playing field, attempting to bounce it against a number of bricks. The ball striking a brick causes the brick to disappear. When all the bricks are gone, the player goes to the next level, where another pattern of bricks appear. There are a number of variations (bricks that have to be hit multiple times, flying enemy ships, etc.) and power-up capsules to enhance the Vaus (expand the Vaus, multiply the number of balls, equip a laser cannon, break directly to the next level, etc.), but the gameplay remains the same.

World design Nicht eindeutig GameplayPuzzles

Deep dive / Spielprofil

Everything about Arkanoid: Doh It Again: story and gameplay

A structured look at the narrative, game feel, and traits that define this game.

Story & context

Much like the game Breakout, the player controls the "Vaus", a space vessel that acts as the game's "paddle" which prevents a ball from falling from the playing field, attempting to bounce it against a number of bricks. The ball striking a brick causes the brick to disappear. When all the bricks are gone, the player goes to the next level, where another pattern of bricks appear. There are a number of variations (bricks that have to be hit multiple times, flying enemy ships, etc.) and power-up capsules to enhance the Vaus (expand the Vaus, multiply the number of balls, equip a laser cannon, break directly to the next level, etc.), but the gameplay remains the same.

4 weitere Tags
Traitfan translation - portuguese Traitretroachievements Traitsatellaview view-limited games Traitsnes mouse support

Game profile / Plain language

Arkanoid: Doh It Again: release, platforms, and facts

Studio, play style, releases, and official sources — compactly prepared from external IGDB data.

01
Studios & ownership

Studio & publishing

Developer
Taito
Publisher
Nintendo, Unbalance Corporation, St. GIGA, Gradiente, Taito
Franchise
Standalone
02
So spielt es sich

Spielprofil

Modi
Single player
Perspective
Bird view / Isometric
Themes
Action
03
Wo & wann

Platform releases

  • PC (Microsoft Windows) Aug 01, 1998
  • Satellaview Aug 31, 1997
  • Super Famicom Jan 15, 1997
  • Super Nintendo Entertainment System TBD
  • Super Nintendo Entertainment System Nov 03, 1997
  • Super Nintendo Entertainment System 1997

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