Arkanoid: Doh It Again Cover

IGDB / 42636

Arkanoid: Doh It Again

1997 79 / 100 Puzzle
Much like the game Breakout, the player controls the "Vaus", a space vessel that acts as the game's "paddle" which prevents a ball from falling from the playing field, attempting to bounce it against a number of bricks. The ball striking a brick causes the brick to disappear. When all the bricks are gone, the player goes to the next level, where another pattern of bricks appear. There are a number of variations (bric Vollständige Kurzbeschreibung anzeigen

Much like the game Breakout, the player controls the "Vaus", a space vessel that acts as the game's "paddle" which prevents a ball from falling from the playing field, attempting to bounce it against a number of bricks. The ball striking a brick causes the brick to disappear. When all the bricks are gone, the player goes to the next level, where another pattern of bricks appear. There are a number of variations (bricks that have to be hit multiple times, flying enemy ships, etc.) and power-up capsules to enhance the Vaus (expand the Vaus, multiply the number of balls, equip a laser cannon, break directly to the next level, etc.), but the gameplay remains the same.

Weltdesign Nicht eindeutig GameplayRätsel

Detailanalyse / Spielprofil

Alles über Arkanoid: Doh It Again: Story und Spielprinzip

Ein strukturierter Blick auf Erzählung, Spielgefühl und die Eigenschaften, die dieses Spiel definieren.

Story & Kontext

Much like the game Breakout, the player controls the "Vaus", a space vessel that acts as the game's "paddle" which prevents a ball from falling from the playing field, attempting to bounce it against a number of bricks. The ball striking a brick causes the brick to disappear. When all the bricks are gone, the player goes to the next level, where another pattern of bricks appear. There are a number of variations (bricks that have to be hit multiple times, flying enemy ships, etc.) and power-up capsules to enhance the Vaus (expand the Vaus, multiply the number of balls, equip a laser cannon, break directly to the next level, etc.), but the gameplay remains the same.

4 weitere Tags
Merkmalfan translation - portuguese Merkmalretroachievements Merkmalsatellaview view-limited games Merkmalsnes mouse support

Spielprofil / Klartext

Arkanoid: Doh It Again: Release, Plattformen und Fakten

Studio, Spielweise, Veröffentlichungen und offizielle Quellen – kompakt aus den externen IGDB-Daten aufbereitet.

01
Studios & Rechte

Studio & Veröffentlichung

Entwickler
Taito
Herausgeber
Nintendo, Unbalance Corporation, St. GIGA, Gradiente, Taito
Franchise
Eigenständig
02
So spielt es sich

Spielprofil

Modi
Single player
Perspektive
Bird view / Isometric
Themen
Action
03
Wo & wann

Plattform-Veröffentlichungen

  • PC (Microsoft Windows) Aug 01, 1998
  • Satellaview Aug 31, 1997
  • Super Famicom Jan 15, 1997
  • Super Nintendo Entertainment System TBD
  • Super Nintendo Entertainment System Nov 03, 1997
  • Super Nintendo Entertainment System 1997

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