King Salmon: The Big Catch Cover

IGDB / 4480

King Salmon: The Big Catch

1992 Sport
King Salmon: The Big Catch is a fishing competition simulator: a player has to spend a day fishing for king salmon. Activities simulated include driving a boat to choose the best place to fish, choice of lures, line lengths, fishing depths, driving a boat to troll for salmon and, finally, pulling the caught fish out. The objective is to overcome some fictional fishermen, played by computer, in terms of the fish caugh Show full summary

King Salmon: The Big Catch is a fishing competition simulator: a player has to spend a day fishing for king salmon. Activities simulated include driving a boat to choose the best place to fish, choice of lures, line lengths, fishing depths, driving a boat to troll for salmon and, finally, pulling the caught fish out. The objective is to overcome some fictional fishermen, played by computer, in terms of the fish caught. Game also includes simple role-playing elements, as player's skill improve with time and experience and it's possible to catch bigger and better fish successfully.

World design Nicht eindeutig

Deep dive / Spielprofil

Everything about King Salmon: The Big Catch: story and gameplay

A structured look at the narrative, game feel, and traits that define this game.

Story & context

King Salmon: The Big Catch is a fishing competition simulator: a player has to spend a day fishing for king salmon. Activities simulated include driving a boat to choose the best place to fish, choice of lures, line lengths, fishing depths, driving a boat to troll for salmon and, finally, pulling the caught fish out. The objective is to overcome some fictional fishermen, played by computer, in terms of the fish caught. Game also includes simple role-playing elements, as player's skill improve with time and experience and it's possible to catch bigger and better fish successfully.

2 weitere Tags
Traitbilliards Traitfishing

Game profile / Plain language

King Salmon: The Big Catch: release, platforms, and facts

Studio, play style, releases, and official sources — compactly prepared from external IGDB data.

01
Studios & ownership

Studio & publishing

Developer
HOT-B
Publisher
Vic Tokai
Franchise
Standalone
02
So spielt es sich

Spielprofil

Modi
Single player
Perspective
Bird view / Isometric
Themes
Action
03
Wo & wann

Platform releases

  • Sega Mega Drive/Genesis Nov 02, 1992

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