Tom Clancy's Rainbow Six: Lone Wolf Cover

IGDB / 44989

Tom Clancy's Rainbow Six: Lone Wolf

2002 Shooter Strategy Tactical
Playing as Rainbow Six team member Ding Chavez, players travel to Norway to eliminate a terrorist group planning to destabilize Eastern Europe with illegally smuggled US weapons. In keeping with the "Lone Wolf" mode of Rainbow Six assignments, missions are conducted without the help or hindrance of teammates. Planning phases include briefing, intelligence, kit select, and map screens, while actual gameplay takes plac Show full summary

Playing as Rainbow Six team member Ding Chavez, players travel to Norway to eliminate a terrorist group planning to destabilize Eastern Europe with illegally smuggled US weapons. In keeping with the "Lone Wolf" mode of Rainbow Six assignments, missions are conducted without the help or hindrance of teammates. Planning phases include briefing, intelligence, kit select, and map screens, while actual gameplay takes place from a first-person perspective. Weapons can be set to fully automatic (continuous), burst (three shots), or semi-automatic (one shot). Crosshair and auto-locking features provide concise control when aiming, though grenades can be used in situations requiring less precise targeting. The mission objectives, a health meter, mini-map, the currently selected weapon, and ammo status are displayed on-screen at all times. Other features in Tom Clancy's Rainbow Six: Lone Wolf include a choice of insertion points for each mission (with different advantages), night vision goggles, and an option to save after successfully completing each mission.

World design Nicht eindeutig GameplayCombat-focused Game modeMultiplayer

Deep dive / Spielprofil

Everything about Tom Clancy's Rainbow Six: Lone Wolf: story and gameplay

A structured look at the narrative, game feel, and traits that define this game.

Story & context

Playing as Rainbow Six team member Ding Chavez, players travel to Norway to eliminate a terrorist group planning to destabilize Eastern Europe with illegally smuggled US weapons. In keeping with the "Lone Wolf" mode of Rainbow Six assignments, missions are conducted without the help or hindrance of teammates. Planning phases include briefing, intelligence, kit select, and map screens, while actual gameplay takes place from a first-person perspective. Weapons can be set to fully automatic (continuous), burst (three shots), or semi-automatic (one shot). Crosshair and auto-locking features provide concise control when aiming, though grenades can be used in situations requiring less precise targeting. The mission objectives, a health meter, mini-map, the currently selected weapon, and ammo status are displayed on-screen at all times. Other features in Tom Clancy's Rainbow Six: Lone Wolf include a choice of insertion points for each mission (with different advantages), night vision goggles, and an option to save after successfully completing each mission.

8 weitere Tags
Traitcounter-terrorists Traitmodern military Traitmodern warfare Traitspecial forces Traitsquad Traitsquad based shooter Traitsquad tactics Traitterrorists

Game profile / Plain language

Tom Clancy's Rainbow Six: Lone Wolf: release, platforms, and facts

Studio, play style, releases, and official sources — compactly prepared from external IGDB data.

01
Studios & ownership

Studio & publishing

Developer
Red Storm Entertainment
Publisher
Red Storm Entertainment
Franchise
Standalone
02
So spielt es sich

Spielprofil

Modi
Multiplayer, Single player
Perspective
First person
Themes
Action, Warfare
03
Wo & wann

Platform releases

  • PlayStation Aug 04, 2002

Prices / Stores

Compare Tom Clancy's Rainbow Six: Lone Wolf prices and deals

Prices never affect your match ranking.

Physical & partner search

Search by edition and platform

1 / 3