Tom Clancy's Rainbow Six: Lone Wolf Cover

IGDB / 44989

Tom Clancy's Rainbow Six: Lone Wolf

2002 Shooter Strategy Tactical
Playing as Rainbow Six team member Ding Chavez, players travel to Norway to eliminate a terrorist group planning to destabilize Eastern Europe with illegally smuggled US weapons. In keeping with the "Lone Wolf" mode of Rainbow Six assignments, missions are conducted without the help or hindrance of teammates. Planning phases include briefing, intelligence, kit select, and map screens, while actual gameplay takes plac Vollständige Kurzbeschreibung anzeigen

Playing as Rainbow Six team member Ding Chavez, players travel to Norway to eliminate a terrorist group planning to destabilize Eastern Europe with illegally smuggled US weapons. In keeping with the "Lone Wolf" mode of Rainbow Six assignments, missions are conducted without the help or hindrance of teammates. Planning phases include briefing, intelligence, kit select, and map screens, while actual gameplay takes place from a first-person perspective. Weapons can be set to fully automatic (continuous), burst (three shots), or semi-automatic (one shot). Crosshair and auto-locking features provide concise control when aiming, though grenades can be used in situations requiring less precise targeting. The mission objectives, a health meter, mini-map, the currently selected weapon, and ammo status are displayed on-screen at all times. Other features in Tom Clancy's Rainbow Six: Lone Wolf include a choice of insertion points for each mission (with different advantages), night vision goggles, and an option to save after successfully completing each mission.

Weltdesign Nicht eindeutig GameplayKampf-fokussiert SpielmodusMultiplayer

Detailanalyse / Spielprofil

Alles über Tom Clancy's Rainbow Six: Lone Wolf: Story und Spielprinzip

Ein strukturierter Blick auf Erzählung, Spielgefühl und die Eigenschaften, die dieses Spiel definieren.

Story & Kontext

Playing as Rainbow Six team member Ding Chavez, players travel to Norway to eliminate a terrorist group planning to destabilize Eastern Europe with illegally smuggled US weapons. In keeping with the "Lone Wolf" mode of Rainbow Six assignments, missions are conducted without the help or hindrance of teammates. Planning phases include briefing, intelligence, kit select, and map screens, while actual gameplay takes place from a first-person perspective. Weapons can be set to fully automatic (continuous), burst (three shots), or semi-automatic (one shot). Crosshair and auto-locking features provide concise control when aiming, though grenades can be used in situations requiring less precise targeting. The mission objectives, a health meter, mini-map, the currently selected weapon, and ammo status are displayed on-screen at all times. Other features in Tom Clancy's Rainbow Six: Lone Wolf include a choice of insertion points for each mission (with different advantages), night vision goggles, and an option to save after successfully completing each mission.

8 weitere Tags
Merkmalcounter-terrorists Merkmalmodern military Merkmalmodern warfare Merkmalspecial forces Merkmalsquad Merkmalsquad based shooter Merkmalsquad tactics Merkmalterrorists

Spielprofil / Klartext

Tom Clancy's Rainbow Six: Lone Wolf: Release, Plattformen und Fakten

Studio, Spielweise, Veröffentlichungen und offizielle Quellen – kompakt aus den externen IGDB-Daten aufbereitet.

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Studios & Rechte

Studio & Veröffentlichung

Entwickler
Red Storm Entertainment
Herausgeber
Red Storm Entertainment
Franchise
Eigenständig
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So spielt es sich

Spielprofil

Modi
Multiplayer, Single player
Perspektive
First person
Themen
Action, Warfare
03
Wo & wann

Plattform-Veröffentlichungen

  • PlayStation Aug 04, 2002

Preise / Shops

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