Reel Fishing Cover

IGDB / 45088

Reel Fishing

1996 Simulator
Reel Fishing is designed to create a realistic angling experience in the comfort of the gamer's living room. Strategy comes in choosing the right lure for the circumstance and it takes skill to hook the big ones and reel them in successfully. Underwater shots and "fish-eye" views of the lure offer a perspective on the sport that few ever see on an actual outing. Players can even take a "picture" of their prize catch Show full summary

Reel Fishing is designed to create a realistic angling experience in the comfort of the gamer's living room. Strategy comes in choosing the right lure for the circumstance and it takes skill to hook the big ones and reel them in successfully. Underwater shots and "fish-eye" views of the lure offer a perspective on the sport that few ever see on an actual outing. Players can even take a "picture" of their prize catch before releasing it back into the virtual wild.

World design Nicht eindeutig

Deep dive / Spielprofil

Everything about Reel Fishing: story and gameplay

A structured look at the narrative, game feel, and traits that define this game.

Story & context

Reel Fishing is designed to create a realistic angling experience in the comfort of the gamer's living room. Strategy comes in choosing the right lure for the circumstance and it takes skill to hook the big ones and reel them in successfully. Underwater shots and "fish-eye" views of the lure offer a perspective on the sport that few ever see on an actual outing. Players can even take a "picture" of their prize catch before releasing it back into the virtual wild.

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Traitbackwards compatibility Traitbass fishing Traitdigital distribution Traitfishing Traitplaystation network Traitplaystation tv support Traitpsone classics

Watch / Trailer

Gameplay Video

Trailer metadata from IGDB; playback via YouTube in privacy-enhanced mode.

Game profile / Plain language

Reel Fishing: release, platforms, and facts

Studio, play style, releases, and official sources — compactly prepared from external IGDB data.

01
Studios & ownership

Studio & publishing

Developer
Victor Interactive Software
Publisher
Natsume Inc., Victor Interactive Software, Marvelous, Sony Computer Entertainment
Franchise
Standalone
02
So spielt es sich

Spielprofil

Modi
Single player
Perspective
First person, Side view
Themes
Non-fiction
03
Wo & wann

Platform releases

  • PlayStation May 01, 1998
  • PlayStation Oct 10, 1996
  • PlayStation Oct 1996
  • PlayStation 3 Nov 24, 2009
  • PlayStation 3 Sep 24, 2008
  • PlayStation Portable Nov 24, 2009
  • PlayStation Portable Sep 24, 2008

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