Black Fire Cover

IGDB / 46087

Black Fire

1996
In Black Fire, the player takes control of the most sophisticated helicopter on the planet taking on a very dangerous enemy. The player's helicopter is state of the art, but the enemy they are fighting has acquired alien technology and is using it to try and conquer the world and it is up to the player to use all the flying skill they have and try to stop them. Black Fire is rendered in 3-D and has a 360 degree fiel Show full summary

In Black Fire, the player takes control of the most sophisticated helicopter on the planet taking on a very dangerous enemy. The player's helicopter is state of the art, but the enemy they are fighting has acquired alien technology and is using it to try and conquer the world and it is up to the player to use all the flying skill they have and try to stop them. Black Fire is rendered in 3-D and has a 360 degree field to maneuver. The chopper is outfitted with missiles and machine guns and flies through 15 levels, destroying enemy targets and providing support to allied units with the story told through CGI cutscenes.

World design Nicht eindeutig

Deep dive / Spielprofil

Everything about Black Fire: story and gameplay

A structured look at the narrative, game feel, and traits that define this game.

Story & context

In Black Fire, the player takes control of the most sophisticated helicopter on the planet taking on a very dangerous enemy. The player's helicopter is state of the art, but the enemy they are fighting has acquired alien technology and is using it to try and conquer the world and it is up to the player to use all the flying skill they have and try to stop them. Black Fire is rendered in 3-D and has a 360 degree field to maneuver. The chopper is outfitted with missiles and machine guns and flies through 15 levels, destroying enemy targets and providing support to allied units with the story told through CGI cutscenes.

2 weitere Tags
Traitmodern military Traitmodern warfare

Game profile / Plain language

Black Fire: release, platforms, and facts

Studio, play style, releases, and official sources — compactly prepared from external IGDB data.

01
Studios & ownership

Studio & publishing

Developer
NovaLogic
Publisher
Sega, Virgin Interactive Entertainment
Franchise
Standalone
02
So spielt es sich

Spielprofil

Modi
Nicht angegeben
Perspective
Nicht angegeben
Themes
Action
03
Wo & wann

Platform releases

  • Sega Saturn Jan 22, 1996

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