X-Men: Mojo World Cover

IGDB / 46326

X-Men: Mojo World

1996
X-Men: Mojo World, a video game released in 1996 for the Game Gear system, features Wolverine and Rogue as the initial playable X-Men, with Gambit, Cyclops, Havok, and Shard unlockable later on. The game utilizes the same engine as its predecessor, X-Men: Gamesmaster's Legacy, and was also launched for the Master System in Brazil by Tec Toy. Set in a dystopian future, Mojo hosts a deadly TV show where participants e Show full summary

X-Men: Mojo World, a video game released in 1996 for the Game Gear system, features Wolverine and Rogue as the initial playable X-Men, with Gambit, Cyclops, Havok, and Shard unlockable later on. The game utilizes the same engine as its predecessor, X-Men: Gamesmaster's Legacy, and was also launched for the Master System in Brazil by Tec Toy. Set in a dystopian future, Mojo hosts a deadly TV show where participants engage in fights to the death. Having imprisoned certain X-Men from the past, Mojo aims to recreate their most epic battles. Wolverine and Rogue must enter the game, rescue their friends, and ultimately defeat Mojo to return home. Players start by choosing either Wolverine or Rogue. As each new level is conquered, additional X-Men become available, starting with Gambit, followed by Cyclops, Havok, and finally Shard. If any X-Men perish, the player must restart the level, selecting from the remaining characters. When all X-Men are defeated, the game concludes. Each character can activate their unique power at will. Wolverine employs his claws, Rogue can fly, Gambit hurls explosive cards, Cyclops unleashes optic blasts, Havok fires plasma blasts, and Shard utilizes energy blasts. Characters have both an energy meter and a power meter, depleting when they take hits or use their powers. Energy and power-restoring items can be found throughout the game. The gameplay primarily revolves around navigating through six levels, with each level culminating in a boss battle against well-known comic characters such as Magneto, Fitzroy, a Sentinel, and others.

World design Nicht eindeutig

Deep dive / Spielprofil

Everything about X-Men: Mojo World: story and gameplay

A structured look at the narrative, game feel, and traits that define this game.

Story & context
X-Men: Mojo World, a video game released in 1996 for the Game Gear system, features Wolverine and Rogue as the initial playable X-Men, with Gambit, Cyclops, Havok, and Shard unlockable later on. The game utilizes the same engine as its predecessor, X-Men: Gamesmaster's Legacy, and was also launched for the Master System in Brazil by Tec Toy. Set in a dystopian future, Mojo hosts a deadly TV show where participants engage in fights to the death. Having imprisoned certain X-Men from the past, Mojo aims to recreate their most epic battles. Wolverine and Rogue must enter the game, rescue their friends, and ultimately defeat Mojo to return home. Players start by choosing either Wolverine or Rogue. As each new level is conquered, additional X-Men become available, starting with Gambit, followed by Cyclops, Havok, and finally Shard. If any X-Men perish, the player must restart the level, sele Show full description

X-Men: Mojo World, a video game released in 1996 for the Game Gear system, features Wolverine and Rogue as the initial playable X-Men, with Gambit, Cyclops, Havok, and Shard unlockable later on. The game utilizes the same engine as its predecessor, X-Men: Gamesmaster's Legacy, and was also launched for the Master System in Brazil by Tec Toy. Set in a dystopian future, Mojo hosts a deadly TV show where participants engage in fights to the death. Having imprisoned certain X-Men from the past, Mojo aims to recreate their most epic battles. Wolverine and Rogue must enter the game, rescue their friends, and ultimately defeat Mojo to return home. Players start by choosing either Wolverine or Rogue. As each new level is conquered, additional X-Men become available, starting with Gambit, followed by Cyclops, Havok, and finally Shard. If any X-Men perish, the player must restart the level, selecting from the remaining characters. When all X-Men are defeated, the game concludes. Each character can activate their unique power at will. Wolverine employs his claws, Rogue can fly, Gambit hurls explosive cards, Cyclops unleashes optic blasts, Havok fires plasma blasts, and Shard utilizes energy blasts. Characters have both an energy meter and a power meter, depleting when they take hits or use their powers. Energy and power-restoring items can be found throughout the game. The gameplay primarily revolves around navigating through six levels, with each level culminating in a boss battle against well-known comic characters such as Magneto, Fitzroy, a Sentinel, and others.

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Game profile / Plain language

X-Men: Mojo World: release, platforms, and facts

Studio, play style, releases, and official sources — compactly prepared from external IGDB data.

01
Studios & ownership

Studio & publishing

Developer
Sega Enterprises, Ltd.
Publisher
Tec Toy, Sega Enterprises, Ltd.
Franchise
X-Men, Marvel
02
So spielt es sich

Spielprofil

Modi
Single player
Perspective
Side view
Themes
Action
03
Wo & wann

Platform releases

  • Sega Game Gear Sep 27, 1996
  • Sega Master System/Mark III 1998

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