Anubis II Cover

IGDB / 4677

Anubis II

2005 30 / 100 Platform
A long time ago, an evil spirit known as Mumm'hotep sank the land of Egypt into eternal darkness. A deadly curse was spread across the once peaceful civilisation. The Gods had to send one man to deal with this threat, the warrior of the sand... Anubis. The player is armed with an arsenal consisting of the scepter of Ra and the Kanopic bombs of fury, with this, Anubis sets off to save Egypt once and for all! In this g Show full summary

A long time ago, an evil spirit known as Mumm'hotep sank the land of Egypt into eternal darkness. A deadly curse was spread across the once peaceful civilisation. The Gods had to send one man to deal with this threat, the warrior of the sand... Anubis. The player is armed with an arsenal consisting of the scepter of Ra and the Kanopic bombs of fury, with this, Anubis sets off to save Egypt once and for all! In this game, the player will have to face off with legions of evil enemies across nine playable levels of gameplay. The player controls Anubis from a third-person perspective through levels with platform puzzles and enemies that are taken out by swinging his staff or locking on to them and shooting energy balls. In each level Anubis needs to find eight pyramids that open up the portal to end the stage. Contrary to the title, this is not the sequel to an earlier game.

World design Nicht eindeutig

Deep dive / Spielprofil

Everything about Anubis II: story and gameplay

A structured look at the narrative, game feel, and traits that define this game.

Story & context

A long time ago, an evil spirit known as Mumm'hotep sank the land of Egypt into eternal darkness. A deadly curse was spread across the once peaceful civilisation. The Gods had to send one man to deal with this threat, the warrior of the sand... Anubis. The player is armed with an arsenal consisting of the scepter of Ra and the Kanopic bombs of fury, with this, Anubis sets off to save Egypt once and for all! In this game, the player will have to face off with legions of evil enemies across nine playable levels of gameplay. The player controls Anubis from a third-person perspective through levels with platform puzzles and enemies that are taken out by swinging his staff or locking on to them and shooting energy balls. In each level Anubis needs to find eight pyramids that open up the portal to end the stage. Contrary to the title, this is not the sequel to an earlier game.

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Game profile / Plain language

Anubis II: release, platforms, and facts

Studio, play style, releases, and official sources — compactly prepared from external IGDB data.

01
Studios & ownership

Studio & publishing

Developer
Data Design Interactive
Publisher
Conspiracy Entertainment, Metro 3D
Franchise
Standalone
02
So spielt es sich

Spielprofil

Modi
Single player
Perspective
Third person
Themes
Action, Fantasy
03
Wo & wann

Platform releases

  • Wii Sep 21, 2007
  • Wii Sep 25, 2007
  • PlayStation 2 Jul 14, 2005
  • PC (Microsoft Windows) Sep 21, 2007

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