Space Shuttle Project Cover

IGDB / 48243

Space Shuttle Project

1991 Simulator
The object of this video game is to successfully launch and fly one of NASA's historic Space Shuttles. Gameplay is composed of several different types of missions, each broken up into short mini-games. The first part of the game requires the player to activate oxygen and hydrogen pumps as well as get additional crew members into the shuttle within a strict time limit by moving an elevator up and down and avoiding mov Show full summary

The object of this video game is to successfully launch and fly one of NASA's historic Space Shuttles. Gameplay is composed of several different types of missions, each broken up into short mini-games. The first part of the game requires the player to activate oxygen and hydrogen pumps as well as get additional crew members into the shuttle within a strict time limit by moving an elevator up and down and avoiding moving bumpers. Then, the player must successfully launch the shuttle into space by performing quick time events that correspond to particular shuttle launch maneuvers such as booster rocket separation. Once in space, one of several missions will be played where the player must control the astronaut by maneuvering him around hazards, replenish his air supply before the timer runs out, and deliver components for the International Space Station to their correct locations. A cosmonaut from the Soviet Union must also be rescued in the game. Finally, the player must land the shuttle by again performing Quick Time Events that correspond to landing maneuvers before finally landing at Edwards Air Force Base.

World design Nicht eindeutig

Deep dive / Spielprofil

Everything about Space Shuttle Project: story and gameplay

A structured look at the narrative, game feel, and traits that define this game.

Story & context
The object of this video game is to successfully launch and fly one of NASA's historic Space Shuttles. Gameplay is composed of several different types of missions, each broken up into short mini-games. The first part of the game requires the player to activate oxygen and hydrogen pumps as well as get additional crew members into the shuttle within a strict time limit by moving an elevator up and down and avoiding moving bumpers. Then, the player must successfully launch the shuttle into space by performing quick time events that correspond to particular shuttle launch maneuvers such as booster rocket separation. Once in space, one of several missions will be played where the player must control the astronaut by maneuvering him around hazards, replenish his air supply before the timer runs out, and deliver components for the International Space Station to their correct locations. A cosmon Show full description

The object of this video game is to successfully launch and fly one of NASA's historic Space Shuttles. Gameplay is composed of several different types of missions, each broken up into short mini-games. The first part of the game requires the player to activate oxygen and hydrogen pumps as well as get additional crew members into the shuttle within a strict time limit by moving an elevator up and down and avoiding moving bumpers. Then, the player must successfully launch the shuttle into space by performing quick time events that correspond to particular shuttle launch maneuvers such as booster rocket separation. Once in space, one of several missions will be played where the player must control the astronaut by maneuvering him around hazards, replenish his air supply before the timer runs out, and deliver components for the International Space Station to their correct locations. A cosmonaut from the Soviet Union must also be rescued in the game. Finally, the player must land the shuttle by again performing Quick Time Events that correspond to landing maneuvers before finally landing at Edwards Air Force Base.

Game profile / Plain language

Space Shuttle Project: release, platforms, and facts

Studio, play style, releases, and official sources — compactly prepared from external IGDB data.

01
Studios & ownership

Studio & publishing

Developer
Imagineering, Inc.
Publisher
Absolute Entertainment
Franchise
Standalone
02
So spielt es sich

Spielprofil

Modi
Single player
Perspective
Side view
Themes
Action, Science fiction
03
Wo & wann

Platform releases

  • Nintendo Entertainment System Dec 01, 1991

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