Kingdom Crusade Cover

IGDB / 49047

Kingdom Crusade

1992 60 / 100 Strategy
This video game takes places during a hypothetical apocalyptic battle between a dark, evil army and a light, good army. Even the king and queen of each respective kingdom is expected to contribute to combat duty; which was expected of kings in the Middle Ages but not of most queens. Even though this game is medieval in nature, it does not depict any culture of Medieval Europe against each other. Players can take eit Show full summary

This video game takes places during a hypothetical apocalyptic battle between a dark, evil army and a light, good army. Even the king and queen of each respective kingdom is expected to contribute to combat duty; which was expected of kings in the Middle Ages but not of most queens. Even though this game is medieval in nature, it does not depict any culture of Medieval Europe against each other. Players can take either side and both kingdom's units are of equal strength to each other. The units in the game correspond to Western high fantasy (i.e., paladins instead of samurai). All fighting is done in an arcade manner (real-time with button mashing) rather than a typical manner of a strategy or role-playing game (either turn-based or real-time without button mashing). Each player must either destroy all of the opponent's units or capture all the castles in order to win the game and to defeat his or her opponent. Winning results in a celebration screen while losing is the equivalent to a game over.

World design Nicht eindeutig GameplayCombat-focused

Deep dive / Spielprofil

Everything about Kingdom Crusade: story and gameplay

A structured look at the narrative, game feel, and traits that define this game.

Story & context

This video game takes places during a hypothetical apocalyptic battle between a dark, evil army and a light, good army. Even the king and queen of each respective kingdom is expected to contribute to combat duty; which was expected of kings in the Middle Ages but not of most queens. Even though this game is medieval in nature, it does not depict any culture of Medieval Europe against each other. Players can take either side and both kingdom's units are of equal strength to each other. The units in the game correspond to Western high fantasy (i.e., paladins instead of samurai). All fighting is done in an arcade manner (real-time with button mashing) rather than a typical manner of a strategy or role-playing game (either turn-based or real-time without button mashing). Each player must either destroy all of the opponent's units or capture all the castles in order to win the game and to defeat his or her opponent. Winning results in a celebration screen while losing is the equivalent to a game over.

GameplayCombat-focused GenreStrategy
3 weitere Tags
Traitmedieval Traitmelee combat Traitregional port

Watch / Trailer

Gameplay video

Trailer metadata from IGDB; playback via YouTube in privacy-enhanced mode.

Game profile / Plain language

Kingdom Crusade: release, platforms, and facts

Studio, play style, releases, and official sources — compactly prepared from external IGDB data.

01
Studios & ownership

Studio & publishing

Developer
Sculptured Software
Publisher
Electro Brain
Franchise
Standalone
02
So spielt es sich

Spielprofil

Modi
Single player
Perspective
Bird view / Isometric
Themes
Nicht angegeben
03
Wo & wann

Platform releases

  • Game Boy Nov 01, 1992

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