To the Moon Cover

IGDB / 5025

To the Moon

2011 82 / 100 Adventure Indie Point-and-click
Join Dr. Rosalene and Dr. Watts as they enter a patient named Johnny's mind on his death bed to grant his final request. Watch, interact, and change the past as Johnny's life unfolds before you and takes you on a magical journey inside one's head that asks the greatest question of all: "What if...?" If you had the chance to relive your life, would you change things? Would you try to achieve some grand goal? Could you Show full summary

Join Dr. Rosalene and Dr. Watts as they enter a patient named Johnny's mind on his death bed to grant his final request. Watch, interact, and change the past as Johnny's life unfolds before you and takes you on a magical journey inside one's head that asks the greatest question of all: "What if...?" If you had the chance to relive your life, would you change things? Would you try to achieve some grand goal? Could you find love? Fame? Fortune? Or would you realize that sometimes the past is meant to stay the same. Join Dr. Rosalene and Watts on their journey and travel To The Moon.

World design Linear GameplayPuzzles GameplayRole-playing

Deep dive / Spielprofil

What it is about.

A structured look at the narrative, game feel, and traits that define this game.

Story & context
Sigmund Corp. uses a technology that can create artificial memories. They offer this as a "wish fulfillment" service to people on their death beds. Since these artificial memories conflict with the patient's real memories, the procedure is only legal to do on people without much time left to live. Sigmund Corp. employees Dr. Eva Rosalene and Dr. Neil Watts are tasked with fulfilling the lifelong dream of the dying Johnny Wyles. Johnny wants to go to the moon, although he doesn't know why. The doctors insert themselves into an interactive compilation of his memories and traverse backwards through his life via mementos. With each leap to an important moment in Johnny's memories, they learn more about him and what brought him to his current position in life, including his largely unhappy marriage to his childhood sweetheart, River. Upon reaching his childhood, the doctors attempt to insert Show full description

Sigmund Corp. uses a technology that can create artificial memories. They offer this as a "wish fulfillment" service to people on their death beds. Since these artificial memories conflict with the patient's real memories, the procedure is only legal to do on people without much time left to live. Sigmund Corp. employees Dr. Eva Rosalene and Dr. Neil Watts are tasked with fulfilling the lifelong dream of the dying Johnny Wyles. Johnny wants to go to the moon, although he doesn't know why. The doctors insert themselves into an interactive compilation of his memories and traverse backwards through his life via mementos. With each leap to an important moment in Johnny's memories, they learn more about him and what brought him to his current position in life, including his largely unhappy marriage to his childhood sweetheart, River. Upon reaching his childhood, the doctors attempt to insert his desire to go to the moon. Supposedly, Johnny's mind would create new memories based on that desire, and Johnny would die believing he lived without any regrets. However, Johnny's mind does not create the new memories as planned. Dr. Watts and Dr. Rosalene must solve the problem to fulfill Johnny's dying wish of going to the moon. Eventually, it is revealed that Johnny and River met as children at a carnival. They looked at the night sky and made up a constellation: a rabbit with the moon as its belly. The two agreed to meet at the same place the following year, with Johnny promising that should he forget or get lost, the two would "regroup on the moon". That night, Johnny gives River a toy platypus which River treasures for the rest of her life. Shortly after, Johnny's twin brother Joey was killed in an accident. Johnny's mother gave him beta blockers to induce memory loss of the tragic event, also causing him to forget his first encounter with River. He later happened to meet her again, and eventually marry her, and River only realized later on that he had forgot their meeting at the carnival. (Johnny confessed that he approached her in school because she was different, and revealed that he thought that was their first meeting) River, diagnosed as an adult with Asperger syndrome (although never directly stated, the game references Tony Attwood, who wrote numerous books about Aspergers), did not tell Johnny directly about their first meeting; instead, she tried to indirectly jostle his memories by cutting her hair and crafting paper bunnies, including a dual-colored one representing the constellation they made up during their first encounter, combined with the blue-and-yellow dress she wore on their wedding. River was unable to make Johnny remember before she died, and Johnny was left with lingering guilt and an inexplicable desire to go to the Moon. In the present, Rosalene and Watts eventually implant a memory sequence in which Joey did not die, and lived on to become a popular author, and Johnny did not meet River again until they started working together at NASA. As the comatose real-life Johnny begins to die, he imagines going on a moon mission with River. During the launch, River holds out a hand to him. The moon appears through a window on the ship, and Johnny takes her hand as his heart monitor flatlines. In the epilogue, Johnny and River eventually get married, and build and retire to the same house where the real-life Johnny and River lived. Back in the real world, Rosalene and Watts look to Johnny's grave, which is placed adjacent to River’s. They reveal to the audience that Johnny willed the house to his caregiver, Lily. Rosalene receives a phone call, and the two move on to their next patient. While Watts is leaving, he stops and the screen briefly flashes red, the same way it did when Johnny felt pain. Watts takes some painkillers, then continues onward.

GameplayPuzzles GameplayRole-playing GenreAdventure GenreIndie GenrePoint-and-click GenrePuzzle GenreRole-playing (RPG) ThemeDrama ThemeRomance ThemeScience fiction Traitachievements Traitauto-saving Traitbasketball Traitbird Traitbread Traitcountdown timer Traitdarkness Traitdeath Traitdescendants of other characters Traitdream sequence Traitdreams Traitfacebook games Traitfloating island Traitgame reference Traitgamersgate Traitgoogle play game services Traithorse Traithumble bundle Traitin-game achievement menu Traitindie royale Traitkid friendly Traitminigames Traitmouse Traitmovie reference Traitninja Traitonlive Traitoriginal soundtrack release Traitplatform exclusive Traitpop culture reference Traitpunctuation mark above head Traitrabbit Traitretail games with steam activation Traitscripted events Traitslow-motion Traitsteam Traitsteam trading cards Traitsubtitled silence Traitterminal illness Traitthrowing weapons Traittime travel Traittimeskip Traittragic hero Traittraps

Watch / Trailer

Trailer

Trailer metadata from IGDB; playback via YouTube in privacy-enhanced mode.

Game profile / Plain language

Everything relevant. Without the wiki wilderness.

Studio, play style, releases, and official sources — compactly prepared from external IGDB data.

01
Studios & ownership

Studio & publishing

Developer
Freebird Games
Publisher
X.D. Network Inc., Freebird Games
Franchise
Standalone
02
So spielt es sich

Spielprofil

Modi
Single player
Perspective
Bird view / Isometric
Themes
Drama, Romance, Science fiction
03
Wo & wann

Platform releases

  • PlayStation 5 Oct 08, 2024
  • Xbox Series X|S Oct 08, 2024
  • Android May 10, 2017
  • iOS May 10, 2017
  • Linux Jan 07, 2014
  • Mac Jan 07, 2014
  • Nintendo Switch Jan 16, 2020
  • PC (Microsoft Windows) Nov 01, 2011
  • Xbox One Oct 08, 2024

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