God of War: Chains of Olympus Cover

IGDB / 552

God of War: Chains of Olympus

2008 83 / 100 Adventure Hack and slash/Beat 'em up
Kratos makes his inaugural appearance on a portable gaming platform in the third instalment of the God of War series. Chains of Olympus serves as a prequel, unfolding its narrative a decade before the events in the original God of War. While retaining the familiar gameplay dynamics of its predecessors, subtle modifications enhance the overall experience. Kratos embarks on a journey through various levels, engaging in Show full summary

Kratos makes his inaugural appearance on a portable gaming platform in the third instalment of the God of War series. Chains of Olympus serves as a prequel, unfolding its narrative a decade before the events in the original God of War. While retaining the familiar gameplay dynamics of its predecessors, subtle modifications enhance the overall experience. Kratos embarks on a journey through various levels, engaging in relentless combat against foes and formidable bosses, deciphering puzzles based on manipulating boxes, and participating in quick-time events. Throughout his odyssey, he amasses red orbs to fortify his weapons and abilities, secures Gorgon eyeballs to augment his health, and acquires Phoenix feathers to amplify his magical prowess. The game's controls underwent refinement to harmonize with the reduced button configuration of the PSP. Dodging, for instance, now necessitates the utilization of both shoulder buttons and the analogue stick. The iconic Blades of Chaos, synonymous with the God of War series, make a return, accompanied by an array of new weapons and magical spells such as the Sun Shield, Efreet spell, and Light of Dawn. The narrative unfolds as the Gods dispatch Kratos to the city of Attica, charging him with the defence against an encroaching Persian army. However, as Morpheus unleashes chaos, Kratos finds himself compelled to harness his formidable powers to once again rescue the world from impending doom.

World design Linear ExperienceChoices Game feelChallenging GameplayCombat-focused GameplayPuzzles

Deep dive / Spielprofil

Everything about God of War: Chains of Olympus: story and gameplay

A structured look at the narrative, game feel, and traits that define this game.

Story & context

Set halfway through Kratos' ten years of servitude to the Gods, Chains of Olympus begins with Kratos being dispatched to the city of Attica to help defend it from the invading Persian army. Soon after his arrival, the Spartan spots a basilisk climbing over the city walls and gives chase. During his chase, Kratos confronts the Persian King inside the city and kills him. Taking the King's power to summon the Efreet, he then encounters the basilisk and kills it. After defeating the basilisk, he witnesses the sun fall from the sky, plunging the world into darkness. Following the dim remaining light on the horizon, Kratos fights his way through the city of Marathon, along the way encountering the black fog of Morpheus, which now covers the land in darkness.

73 weitere Tags
Traitaction-adventure Traitaggressive door-opening Traitanti-hero Traitbanshee Traitbasilisks Traitbeen here before Traitblock puzzle Traitbloody Traitboss fight Traitbow and arrow Traitbutton mashing Traitcontext sensitive Traitcross culture language skills Traitcustomizable characters Traitdeath Traitdifficulty level Traitdigital distribution Traitdivine punishment Traiteasy Traitelevator ambush Traitextreme violence Traitfinishing move Traitfixed camera Traitgame developers choice awards 2009 Traitgliding Traitgod mode Traitgods Traitgrapple Traitgravity Traitgreek mythology Traithorse Traithuman Traitin-game moves list Traitinstant kill Traitinteractive achievement awards 2009 Traitlinear gameplay Traitmagic Traitmale protagonist Traitmercenary Traitminotaurs Traitmoving bodies Traitmurder Traitmythology Traitnudity Traitpack-in game Traitplatform exclusive Traitplaystation plus Traitplaystation tv support Traitpolygonal 3d Traitpost-credits plot twist Traitprequel Traitquick time event Traitreal-time combat Traitreligion Traitreversible cover art Traitrpg elements Traitsave point Traitscripted events Traitsequel Traitsexual themes Traitsingle-player only Traitskill points in game Traitstat tracking Traitsuperpowers Traitswimming Traitsword & sorcery Traittragic hero Traittreasure chest Traitunlockable difficulty level Traitunlockables Traitupgradeable weapons Traitvillain Traitworking for the enemy

Watch / Trailer

Trailer

Trailer metadata from IGDB; playback via YouTube in privacy-enhanced mode.

Game profile / Plain language

God of War: Chains of Olympus: release, platforms, and facts

Studio, play style, releases, and official sources — compactly prepared from external IGDB data.

01
Studios & ownership

Studio & publishing

Developer
Ready At Dawn, SCE Santa Monica Studio
Publisher
Sony Computer Entertainment, Capcom
Franchise
God of War
02
So spielt es sich

Spielprofil

Modi
Single player
Perspective
Third person
Themes
Action, Fantasy, Historical
03
Wo & wann

Platform releases

  • PlayStation Portable Mar 04, 2008
  • PlayStation Portable Jul 10, 2008
  • PlayStation Portable Mar 27, 2008
  • PlayStation Portable Mar 28, 2008

Prices / Stores

Compare God of War: Chains of Olympus prices and deals

Prices never affect your match ranking.

Physical & partner search

Search by edition and platform

1 / 5