Shadow Fighter Cover

IGDB / 5524

Shadow Fighter

1995 Fighting Sport

Shadow Fighter is a computer game for the Commodore Amiga, and Amiga CD32 developed by NA.P.S. team and published by Gremlin Interactive in 1994, and became one of the Amiga's best fighting game offerings during its final years, competing at the time with the likes of Acclaim's impressive home console ports of Midway's Mortal Kombat franchise, and Team 17's Body Blows.

World design Nicht eindeutig ExperienceChoices GameplayCombat-focused Game modeMultiplayer

Deep dive / Spielprofil

What it is about.

A structured look at the narrative, game feel, and traits that define this game.

Story & context
The game itself is as one would normally expect from any fighting game: fight through 3 rounds against all opponents to reach the main boss at the end. The game features 17 characters (2 hidden) from around the world (including one from space). Each character of course has their own special moves. Like most fighting games, they involve pressing a certain directional combination, followed by a button press to activate. Some of the moves are quite tricky to pull off using a joystick or keyboard, though much easier with a joypad (which started to become more popular on the Amiga towards the mid-90's). But for those still finding the moves too difficult to perform, the player can practice their moves on a training dummy called Pupazz. However, Pupazz is kitted out with his own set of moves, which make him lethal in his own right. Pupazz can only be accessed as a playable character via a chea Show full description

The game itself is as one would normally expect from any fighting game: fight through 3 rounds against all opponents to reach the main boss at the end. The game features 17 characters (2 hidden) from around the world (including one from space). Each character of course has their own special moves. Like most fighting games, they involve pressing a certain directional combination, followed by a button press to activate. Some of the moves are quite tricky to pull off using a joystick or keyboard, though much easier with a joypad (which started to become more popular on the Amiga towards the mid-90's). But for those still finding the moves too difficult to perform, the player can practice their moves on a training dummy called Pupazz. However, Pupazz is kitted out with his own set of moves, which make him lethal in his own right. Pupazz can only be accessed as a playable character via a cheat. During the in-game action, players are notified of bonuses for performing certain actions (such as first attacks and combos), in a very similar way to Super Street Fighter II. To rival the bloody violence of Mortal Kombat, a "blood mode" is included in the game, which can be toggled on or off. Unfortunately, this appears to do nothing other than turn the floor an untextured red colour. The main character of the game is Shadow Fighter himself. The player can only fight Shadow Fighter if they are playing the game under Normal or Hard difficulty setting, as the game will end just before you reach Shadow Fighter under Easy. Shadow Fighter can be accessed as a playable fighter by using a cheat. The game ran at a constant 25 frames per second, however with the use of a cheat the game could be made to run at 50fps on AGA Amigas. The game was ranked the 20th best game of all time by Amiga Power.

ExperienceChoices GameplayCombat-focused Game modeMultiplayer GenreFighting GenreSport ThemeAction
24 weitere Tags
Traitactive ability Traitamiga Traitbasketball Traitboss fight Traitbots Traitcharacter select screen Traitcontinue countdown Traitdeath Traitgenie Traitgrapple Traitgravity Traithand-to-hand combat Traithigh score Traithuman Traitkung fu Traitmartial arts Traitmelee Traitmultiple endings Traitpuppet Traitsamurai Traitshoto-clone Traitside-scrolling Traitspecial attacks Traitstreet fighting

Watch / Trailer

Gameplay video

Trailer metadata from IGDB; playback via YouTube in privacy-enhanced mode.

Game profile / Plain language

Everything relevant. Without the wiki wilderness.

Studio, play style, releases, and official sources — compactly prepared from external IGDB data.

01
Studios & ownership

Studio & publishing

Developer
NA.P.S. Team
Publisher
Gremlin Interactive
Franchise
Standalone
02
So spielt es sich

Spielprofil

Modi
Multiplayer, Single player
Perspective
Side view
Themes
Action
03
Wo & wann

Platform releases

  • Amiga CD32 1995
  • Amiga 1995

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