Shadow Fighter Cover

IGDB / 5524

Shadow Fighter

1995 Fighting Sport

Shadow Fighter is a computer game for the Commodore Amiga, and Amiga CD32 developed by NA.P.S. team and published by Gremlin Interactive in 1994, and became one of the Amiga's best fighting game offerings during its final years, competing at the time with the likes of Acclaim's impressive home console ports of Midway's Mortal Kombat franchise, and Team 17's Body Blows.

Weltdesign Nicht eindeutig ErlebnisEntscheidungen GameplayKampf-fokussiert SpielmodusMultiplayer

Detailanalyse / Spielprofil

Alles über Shadow Fighter: Story und Spielprinzip

Ein strukturierter Blick auf Erzählung, Spielgefühl und die Eigenschaften, die dieses Spiel definieren.

Story & Kontext
The game itself is as one would normally expect from any fighting game: fight through 3 rounds against all opponents to reach the main boss at the end. The game features 17 characters (2 hidden) from around the world (including one from space). Each character of course has their own special moves. Like most fighting games, they involve pressing a certain directional combination, followed by a button press to activate. Some of the moves are quite tricky to pull off using a joystick or keyboard, though much easier with a joypad (which started to become more popular on the Amiga towards the mid-90's). But for those still finding the moves too difficult to perform, the player can practice their moves on a training dummy called Pupazz. However, Pupazz is kitted out with his own set of moves, which make him lethal in his own right. Pupazz can only be accessed as a playable character via a chea Vollständige Beschreibung anzeigen

The game itself is as one would normally expect from any fighting game: fight through 3 rounds against all opponents to reach the main boss at the end. The game features 17 characters (2 hidden) from around the world (including one from space). Each character of course has their own special moves. Like most fighting games, they involve pressing a certain directional combination, followed by a button press to activate. Some of the moves are quite tricky to pull off using a joystick or keyboard, though much easier with a joypad (which started to become more popular on the Amiga towards the mid-90's). But for those still finding the moves too difficult to perform, the player can practice their moves on a training dummy called Pupazz. However, Pupazz is kitted out with his own set of moves, which make him lethal in his own right. Pupazz can only be accessed as a playable character via a cheat. During the in-game action, players are notified of bonuses for performing certain actions (such as first attacks and combos), in a very similar way to Super Street Fighter II. To rival the bloody violence of Mortal Kombat, a "blood mode" is included in the game, which can be toggled on or off. Unfortunately, this appears to do nothing other than turn the floor an untextured red colour. The main character of the game is Shadow Fighter himself. The player can only fight Shadow Fighter if they are playing the game under Normal or Hard difficulty setting, as the game will end just before you reach Shadow Fighter under Easy. Shadow Fighter can be accessed as a playable fighter by using a cheat. The game ran at a constant 25 frames per second, however with the use of a cheat the game could be made to run at 50fps on AGA Amigas. The game was ranked the 20th best game of all time by Amiga Power.

ErlebnisEntscheidungen GameplayKampf-fokussiert SpielmodusMultiplayer GenreFighting GenreSport ThemaAction
24 weitere Tags
Merkmalactive ability Merkmalamiga Merkmalbasketball Merkmalboss fight Merkmalbots Merkmalcharacter select screen Merkmalcontinue countdown Merkmaldeath Merkmalgenie Merkmalgrapple Merkmalgravity Merkmalhand-to-hand combat Merkmalhigh score Merkmalhuman Merkmalkung fu Merkmalmartial arts Merkmalmelee Merkmalmultiple endings Merkmalpuppet Merkmalsamurai Merkmalshoto-clone Merkmalside-scrolling Merkmalspecial attacks Merkmalstreet fighting

Ansehen / Trailer

Gameplay video

Trailer-Metadaten von IGDB, Wiedergabe über YouTube im erweiterten Datenschutzmodus.

Spielprofil / Klartext

Shadow Fighter: Release, Plattformen und Fakten

Studio, Spielweise, Veröffentlichungen und offizielle Quellen – kompakt aus den externen IGDB-Daten aufbereitet.

01
Studios & Rechte

Studio & Veröffentlichung

Entwickler
NA.P.S. Team
Herausgeber
Gremlin Interactive
Franchise
Eigenständig
02
So spielt es sich

Spielprofil

Modi
Multiplayer, Single player
Perspektive
Side view
Themen
Action
03
Wo & wann

Plattform-Veröffentlichungen

  • Amiga CD32 1995
  • Amiga 1995

Preise / Shops

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