Boxing Cover

IGDB / 5663

Boxing

1981 Sport Strategy
Boxing shows a top-down view of two boxers, one white and one black. When close enough, a boxer can hit his opponent with a punch (executed by pressing the fire button on the Atari joystick). This causes his opponent to reel back slightly. Long punches score one point, while closer punches (power punches, from the manual) score two. There are no knockdowns or rounds. A match is completed either when one player lands Show full summary

Boxing shows a top-down view of two boxers, one white and one black. When close enough, a boxer can hit his opponent with a punch (executed by pressing the fire button on the Atari joystick). This causes his opponent to reel back slightly. Long punches score one point, while closer punches (power punches, from the manual) score two. There are no knockdowns or rounds. A match is completed either when one player lands 100 punches (a "knockout") or two minutes have elapsed (a "decision"). In the case of a decision, the player with the most landed punches is the winner. Ties are possible. While the gameplay is simple, there are subtleties, such as getting an opponent on the "ropes" and "juggling" him back and forth between alternate punches.

World design Nicht eindeutig GameplayCombat-focused Game modeMultiplayer

Deep dive / Spielprofil

Everything about Boxing: story and gameplay

A structured look at the narrative, game feel, and traits that define this game.

Story & context

Boxing shows a top-down view of two boxers, one white and one black. When close enough, a boxer can hit his opponent with a punch (executed by pressing the fire button on the Atari joystick). This causes his opponent to reel back slightly. Long punches score one point, while closer punches (power punches, from the manual) score two. There are no knockdowns or rounds. A match is completed either when one player lands 100 punches (a "knockout") or two minutes have elapsed (a "decision"). In the case of a decision, the player with the most landed punches is the winner. Ties are possible. While the gameplay is simple, there are subtleties, such as getting an opponent on the "ropes" and "juggling" him back and forth between alternate punches.

3 weitere Tags
Traitboxer Traitboxing Traithand-to-hand combat

Watch / Trailer

Gameplay Video

Trailer metadata from IGDB; playback via YouTube in privacy-enhanced mode.

Game profile / Plain language

Boxing: release, platforms, and facts

Studio, play style, releases, and official sources — compactly prepared from external IGDB data.

01
Studios & ownership

Studio & publishing

Developer
Mattel Electronics
Publisher
Mattel Electronics, Digiplay
Franchise
Standalone
02
So spielt es sich

Spielprofil

Modi
Multiplayer, Single player
Perspective
Side view
Themes
Action, Non-fiction
03
Wo & wann

Platform releases

  • Intellivision 1984
  • Intellivision Oct 21, 1981

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