Constantine Cover

IGDB / 5787

Constantine

2005 62 / 100 Adventure Shooter
The game is played in third person perspective, switching to first person when the hero enters narrow spaces. Constantine's goal is to discover how and why Demons have managed to physically enter Earth, although the ancient laws forbid it. He utilizes a number of holy weapons and artifacts, from twin revolvers (dubbed the Witch's Curse) that shoot stones from the Holy Lands to Holy Water Bombs and the Cross Shotgun. Show full summary

The game is played in third person perspective, switching to first person when the hero enters narrow spaces. Constantine's goal is to discover how and why Demons have managed to physically enter Earth, although the ancient laws forbid it. He utilizes a number of holy weapons and artifacts, from twin revolvers (dubbed the Witch's Curse) that shoot stones from the Holy Lands to Holy Water Bombs and the Cross Shotgun. Constantine can also utilize various kinds of offensive magic powered by the souls of slain demons. Often he will be obliged to travel to Hell, which resembles a perpetually ablaze and decaying version of our world, in order to bypass obstacles. Each level is linear and is played sequentially, following most of the story of the movie with a few sections added in or stretched out to allow for more action.

World design Nicht eindeutig MoodHorror GameplayCombat-focused

Deep dive / Spielprofil

Everything about Constantine: story and gameplay

A structured look at the narrative, game feel, and traits that define this game.

Story & context

The game is played in third person perspective, switching to first person when the hero enters narrow spaces. Constantine's goal is to discover how and why Demons have managed to physically enter Earth, although the ancient laws forbid it. He utilizes a number of holy weapons and artifacts, from twin revolvers (dubbed the Witch's Curse) that shoot stones from the Holy Lands to Holy Water Bombs and the Cross Shotgun. Constantine can also utilize various kinds of offensive magic powered by the souls of slain demons. Often he will be obliged to travel to Hell, which resembles a perpetually ablaze and decaying version of our world, in order to bypass obstacles. Each level is linear and is played sequentially, following most of the story of the movie with a few sections added in or stretched out to allow for more action.

7 weitere Tags
Traitabstract Traitbased on - movie Traitgood vs evil Traitmelee Traitsecurom Traitsuperhero Traitxbox 360 backwards compatibility

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Gameplay video

Trailer metadata from IGDB; playback via YouTube in privacy-enhanced mode.

Game profile / Plain language

Constantine: release, platforms, and facts

Studio, play style, releases, and official sources — compactly prepared from external IGDB data.

01
Studios & ownership

Studio & publishing

Developer
SCi Games, Bits Studios
Publisher
THQ
Franchise
DC Comics
02
So spielt es sich

Spielprofil

Modi
Single player
Perspective
Third person
Themes
Action, Horror
03
Wo & wann

Platform releases

  • PC (Microsoft Windows) Mar 04, 2005
  • PlayStation 2 Feb 14, 2005
  • PlayStation 2 Mar 04, 2005
  • PlayStation 2 May 26, 2005
  • Xbox Feb 14, 2005
  • Xbox Mar 04, 2005
  • Xbox Apr 21, 2005

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