All Things Devours Cover

IGDB / 60107

All Things Devours

2004 Adventure

A piece of Interactive Fiction. Is on the list Interactive Fiction Top 50 of all time (2015 edition).

World design Nicht eindeutig

Deep dive / Spielprofil

Everything about All Things Devours: story and gameplay

A structured look at the narrative, game feel, and traits that define this game.

Story & context

All Things Devours is a short piece of interactive fiction, leaning strongly towards the text-adventure end of the spectrum. It explores an all-too-familiar science fiction paradigm in what I hope is a rather refreshing and satisfying manner. However, due to the intrinsic nature of its subject matter, it is more cruel than one might hope for a modern piece of interactive fiction. In particular, any move you make may put things into an unwinnable state. You are therefore encouraged to save frequently, and also to realise [sic] that you will probably have to start over several times to find the most satisfactory ending

4 weitere Tags
Traitespionage Traitinteractive fiction Traittext adventure Traittime travel

Game profile / Plain language

All Things Devours: release, platforms, and facts

Studio, play style, releases, and official sources — compactly prepared from external IGDB data.

01
Studios & ownership

Studio & publishing

Developer
Nicht angegeben
Publisher
Nicht angegeben
Franchise
Standalone
02
So spielt es sich

Spielprofil

Modi
Single player
Perspective
Text
Themes
Science fiction, Thriller
03
Wo & wann

Platform releases

  • PC (Microsoft Windows) 2004
  • Web browser 2004

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