Ghostbusters Cover

IGDB / 6054

Ghostbusters

1984 76 / 100 Arcade
Ghostbusters is an action game that features an overhead-view and a side-view. From Ghostbusters HQ, the player must monitor a map of midtown Manhattan for "ghost alarms", as well as for casual, roaming spirits, and plot a route to the alarmed area. Once the route is plotted, the player then controls the purchased Ghostmobile as it drives through traffic. Here, the player is able to capture casual ghosts on the way i Show full summary

Ghostbusters is an action game that features an overhead-view and a side-view. From Ghostbusters HQ, the player must monitor a map of midtown Manhattan for "ghost alarms", as well as for casual, roaming spirits, and plot a route to the alarmed area. Once the route is plotted, the player then controls the purchased Ghostmobile as it drives through traffic. Here, the player is able to capture casual ghosts on the way if they are en route. When the haunted location is reached, the game switches to a side-view. Two of the Ghostbusters will take position, activate their proton beams, and toss a trap to the ground. The player must then use the two Ghostbusters to attempt to lead the ghost(s) over the placed trap. Once activated, the trap springs to capture any ghosts directly above it. A successful capture will earn the player money, which can then be used to purchase new Ghostbusters vehicles and new modifications for it. An unsuccessful capture will see the ghost fly away (after nastily sliming one of the Ghostbusters).

World design Nicht eindeutig

Deep dive / Spielprofil

Everything about Ghostbusters: story and gameplay

A structured look at the narrative, game feel, and traits that define this game.

Story & context

Based on the 1984 film of the same name, the Ghostbusters are the ones to call to "bust" any ghost hauntings. They do this through the use of nuclear-accelerated "proton packs" and "ghost traps", whereby the ghosts can be captured and transferred to a secure storage facility at their Headquarters. However New York City has suddenly become a very haunted place, and the number of ghosts has suddenly and dramatically increased. The Ghostbusters must reduce the paranormal psychokinetic energy, the "PK level" in the city, which represents ghost power, before the Temple of Zuul awakens and resurrects an evil goddess called Gozer.

4 weitere Tags
Traitbased on - movie Traitdriving Traitghosts Traitreviewed by avgn

Watch / Trailer

Gameplay Video

Trailer metadata from IGDB; playback via YouTube in privacy-enhanced mode.

Game profile / Plain language

Ghostbusters: release, platforms, and facts

Studio, play style, releases, and official sources — compactly prepared from external IGDB data.

01
Studios & ownership

Studio & publishing

Developer
Activision
Publisher
Activision, Gradiente, Sega, Proein, Ricochet, Dro Soft, Home Entertainment Suppliers Pty Ltd, Tec Toy, Tec Toy
Franchise
Ghostbusters
02
So spielt es sich

Spielprofil

Modi
Single player
Perspective
Bird view / Isometric, Side view
Themes
Fantasy, Science fiction
03
Wo & wann

Platform releases

  • Amstrad CPC 1985
  • Apple II Jan 1985
  • Atari 2600 Oct 1985
  • Atari 8-bit Feb 1985
  • Commodore C64/128/MAX 1985
  • Sega Master System/Mark III May 1991
  • ZX Spectrum 1985
  • Sega Master System/Mark III May 1987
  • Commodore C64/128/MAX Nov 1984
  • Commodore C64/128/MAX Oct 26, 1984
  • DOS 1986
  • MSX 1985
  • Sega Master System/Mark III Oct 1989

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