Without Warning Cover

IGDB / 6236

Without Warning

2005 40 / 100 Arcade Puzzle Shooter
Without Warning is a third-person, arcade-style shooter video game set in a vast chemical plant. In the midst of a brutal terrorist plot, the game follows the actions of the six playable characters; three Special Forces members, a security guard, a secretary, and a cameraman. Set over twelve hours, the feel of the game, storywise, is similar in style to the TV series 24. Without Warning was developer Circle Studio's Show full summary

Without Warning is a third-person, arcade-style shooter video game set in a vast chemical plant. In the midst of a brutal terrorist plot, the game follows the actions of the six playable characters; three Special Forces members, a security guard, a secretary, and a cameraman. Set over twelve hours, the feel of the game, storywise, is similar in style to the TV series 24. Without Warning was developer Circle Studio's only video game, before the company began focusing on DVD games as opposed to console games. It was also the first game that Capcom published that was developed by a Western company. Despite relatively high expectations during development, given the developers' previous work on the hugely successful Tomb Raider series, upon release, it received generally negative feedback by most game critics and players due to an evidently rushed release. Most complaints centred on the glitchy AI and numerous other technical inadequacies, coupled with a poor storyline and characters.

World design Nicht eindeutig GameplayCombat-focused GameplayPuzzles

Deep dive / Spielprofil

Everything about Without Warning: story and gameplay

A structured look at the narrative, game feel, and traits that define this game.

Story & context

Without Warning is a third-person, arcade-style shooter video game set in a vast chemical plant. In the midst of a brutal terrorist plot, the game follows the actions of the six playable characters; three Special Forces members, a security guard, a secretary, and a cameraman. Set over twelve hours, the feel of the game, storywise, is similar in style to the TV series 24. Without Warning was developer Circle Studio's only video game, before the company began focusing on DVD games as opposed to console games. It was also the first game that Capcom published that was developed by a Western company. Despite relatively high expectations during development, given the developers' previous work on the hugely successful Tomb Raider series, upon release, it received generally negative feedback by most game critics and players due to an evidently rushed release. Most complaints centred on the glitchy AI and numerous other technical inadequacies, coupled with a poor storyline and characters.

4 weitere Tags
Traitmilitary Traitover the shoulder Traitrenderware Traitxbox 360 backwards compatibility

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Trailer

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Game profile / Plain language

Without Warning: release, platforms, and facts

Studio, play style, releases, and official sources — compactly prepared from external IGDB data.

01
Studios & ownership

Studio & publishing

Developer
Circle Studio
Publisher
Capcom
Franchise
Standalone
02
So spielt es sich

Spielprofil

Modi
Single player
Perspective
Third person
Themes
Action
03
Wo & wann

Platform releases

  • Xbox Nov 01, 2005
  • Xbox Oct 28, 2005
  • PlayStation 2 Oct 28, 2005
  • PlayStation 2 Nov 01, 2005

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