Azito Cover

IGDB / 63270

Azito

1997 Strategy
In Azito, the player takes the role of chief commander of a new secret base. Weapons, in the form of Mechs are developed and used to defend the secret base from enemy attacks. The secret base must be protected in order to be completed. The player cannot attack enemy bases, but only intercept the enemy units. As the player chooses their attributes with the help of specialized staff, a variety of weapons can be develop Show full summary

In Azito, the player takes the role of chief commander of a new secret base. Weapons, in the form of Mechs are developed and used to defend the secret base from enemy attacks. The secret base must be protected in order to be completed. The player cannot attack enemy bases, but only intercept the enemy units. As the player chooses their attributes with the help of specialized staff, a variety of weapons can be developed, and the appearance of the base will change depending on what is being developed.

World design Nicht eindeutig

Deep dive / Spielprofil

Everything about Azito: story and gameplay

A structured look at the narrative, game feel, and traits that define this game.

Story & context

In Azito, the player takes the role of chief commander of a new secret base. Weapons, in the form of Mechs are developed and used to defend the secret base from enemy attacks. The secret base must be protected in order to be completed. The player cannot attack enemy bases, but only intercept the enemy units. As the player chooses their attributes with the help of specialized staff, a variety of weapons can be developed, and the appearance of the base will change depending on what is being developed.

GenreStrategy ThemeScience fiction
7 weitere Tags
Traitbackwards compatibility Traitbase building Traitdigital distribution Traitjapan only Traitplaystation network Traitplaystation tv support Traitpsone classics

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Trailer

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Game profile / Plain language

Azito: release, platforms, and facts

Studio, play style, releases, and official sources — compactly prepared from external IGDB data.

01
Studios & ownership

Studio & publishing

Developer
ASTEC21
Publisher
HAMSTER, ASTEC21
Franchise
Standalone
02
So spielt es sich

Spielprofil

Modi
Single player
Perspective
Side view
Themes
Science fiction
03
Wo & wann

Platform releases

  • PlayStation 3 Sep 27, 2007
  • PlayStation Feb 28, 1997
  • PlayStation Portable Sep 27, 2007

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