We Love Katamari Cover

IGDB / 6454

We Love Katamari

2005 89 / 100 Adventure Puzzle

We Love Katamari, is a third-person puzzle-action video game where the player controls the Prince, the 5-centimeter-tall son of the god-like entity the King of All Cosmos, who rolls around a "katamari", a magical ball that causes objects smaller than it to attach to it. Throughout each level, the play must collect objects in order to fulfill objectives set by the prince's father.

Weltdesign Nicht eindeutig GameplayRätsel SpielmodusMultiplayer

Detailanalyse / Spielprofil

Darum geht es.

Ein strukturierter Blick auf Erzählung, Spielgefühl und die Eigenschaften, die dieses Spiel definieren.

Story & Kontext
We Love Katamari tells two stories: a self-referential story of how the King of All Cosmos is reacting to the unexpected success of Katamari Damacy, and an origin story of how the King of All Cosmos became the King of All Cosmos, met his wife, and had his son. Reaction to the success of Katamari Damacy: After completing his goal to recreate the stars in the sky, the King of All Cosmos was surprised to discover that he had many fans down on Earth. Thus begins We Love Katamari, where the King of All Cosmos seeks to help fulfill the wishes of his fans—with the help from his son and his son's cousins, who again travel Earth, rolling things up into a Katamari. The King of All Cosmos’s origin: The King of All Cosmos's history is told in We Love Katamari’s cut scenes, interspersed between the game’s stages. The King of All Cosmos was not always the King. His father was the previous King of Al Vollständige Beschreibung anzeigen

We Love Katamari tells two stories: a self-referential story of how the King of All Cosmos is reacting to the unexpected success of Katamari Damacy, and an origin story of how the King of All Cosmos became the King of All Cosmos, met his wife, and had his son. Reaction to the success of Katamari Damacy: After completing his goal to recreate the stars in the sky, the King of All Cosmos was surprised to discover that he had many fans down on Earth. Thus begins We Love Katamari, where the King of All Cosmos seeks to help fulfill the wishes of his fans—with the help from his son and his son's cousins, who again travel Earth, rolling things up into a Katamari. The King of All Cosmos’s origin: The King of All Cosmos's history is told in We Love Katamari’s cut scenes, interspersed between the game’s stages. The King of All Cosmos was not always the King. His father was the previous King of All Cosmos (also called Emperor of the Cosmos, or Papa). The future King of All Cosmos grew up either on Earth itself or a planet very much like it, in a giant castle on a hill surrounded by green fields. (Though, early in the game, we are to believe all action takes place in a world called “The Great Cosmos”.)

GameplayRätsel SpielmodusMultiplayer GenreAdventure GenrePuzzle ThemaAction ThemaComedy ThemaParty
24 weitere Tags
Merkmalanimal cruelty Merkmalbudget title Merkmalcollecting Merkmaldeclarative title Merkmalfood-themed stage Merkmalgame critics awards Merkmalgame reference Merkmalinteractive achievement awards 2006 Merkmallow-poly Merkmalplanet destruction Merkmalplatform exclusive Merkmalprince Merkmalrolling ball Merkmalroyalty Merkmalsilent protagonist Merkmalsnow Merkmalspike video game awards 2005 Merkmalsubtitled silence Merkmaltime limit Merkmaltiny protagonist Merkmalunderwater gameplay Merkmalunlockables Merkmalwater level Merkmalwestern published japanese games

Ansehen / Trailer

Gameplay Video

Trailer-Metadaten von IGDB, Wiedergabe über YouTube im erweiterten Datenschutzmodus.

Spielprofil / Klartext

Alles Relevante. Ohne Wiki-Wüste.

Studio, Spielweise, Veröffentlichungen und offizielle Quellen – kompakt aus den externen IGDB-Daten aufbereitet.

01
Studios & Rechte

Studio & Veröffentlichung

Entwickler
NOW Production, Keita Takahashi
Herausgeber
Namco, Electronic Arts
Franchise
Eigenständig
02
So spielt es sich

Spielprofil

Modi
Multiplayer, Single player, Split screen
Perspektive
Third person
Themen
Action, Comedy, Party
03
Wo & wann

Plattform-Veröffentlichungen

  • PlayStation 2 Feb 02, 2006
  • PlayStation 2 Jul 06, 2005
  • PlayStation 2 Jul 26, 2005
  • PlayStation 2 Feb 06, 2006
  • PlayStation 2 Sep 20, 2005

Preise / Shops

Erst vergleichen. Dann entscheiden.

Preise beeinflussen niemals die Trefferrangfolge.

Physische Shop-Suche

Edition und Plattform gezielt suchen

1 / 5