ActRaiser Cover

IGDB / 6468

ActRaiser

1990 79 / 100 Plattform Simulator Strategy

ActRaiser is a 1990 platform and city-building simulation game for the Super Nintendo, combining traditional side-scrolling platforming with urban planning god game sections. In 2007, ActRaiser became available on the Wii's Virtual Console download service. A version of the game was also released for European mobile phones in 2004.

Weltdesign Nicht eindeutig SpielgefühlAnspruchsvoll GameplayKampf-fokussiert

Detailanalyse / Spielprofil

Darum geht es.

Ein strukturierter Blick auf Erzählung, Spielgefühl und die Eigenschaften, die dieses Spiel definieren.

Story & Kontext
The plot follows a godlike being known only as "The Master" (God in the Japanese version) in his fight against Tanzra (Satan in the Japanese version), also referred to as "The Evil One." According to the instruction booklet, The Master was defeated in a battle with Tanzra and his six lieutenants. The Master retreated to his sky palace to tend to his wounds and fell into a deep sleep. In the Master's absence, Tanzra divided the world into six lands, one for each of his lieutenants; they later turned the people to evil. After several hundred years, the Master awakens fully recovered to discover that he has lost his powers due to the lack of belief in him. As the game progresses, the Master defeats Tanzra's lieutenants and recovers his powers by rebuilding the civilizations of his people and communicating with them through prayer. After all lieutenants have been slain, the Master commences Vollständige Beschreibung anzeigen

The plot follows a godlike being known only as "The Master" (God in the Japanese version) in his fight against Tanzra (Satan in the Japanese version), also referred to as "The Evil One." According to the instruction booklet, The Master was defeated in a battle with Tanzra and his six lieutenants. The Master retreated to his sky palace to tend to his wounds and fell into a deep sleep. In the Master's absence, Tanzra divided the world into six lands, one for each of his lieutenants; they later turned the people to evil. After several hundred years, the Master awakens fully recovered to discover that he has lost his powers due to the lack of belief in him. As the game progresses, the Master defeats Tanzra's lieutenants and recovers his powers by rebuilding the civilizations of his people and communicating with them through prayer. After all lieutenants have been slain, the Master commences an assault on Tanzra's stronghold, Death Heim, eventually defeating him. After the defeat of Tanzra, The Master and his servant revisit the many civilizations that they had helped to build and observe the people. During their observations, they note that nobody is at the temple worshiping the Master. The servant observes that, although the people once prayed to the Master in times of trouble, they no longer feel a need to because they are not in danger. The Master and his servant then enter the sky palace and depart into the heavens to await a time when they may be needed.

SpielgefühlAnspruchsvoll GameplayKampf-fokussiert GenrePlattform GenreSimulator GenreStrategy ThemaAction ThemaFantasy
25 weitere Tags
Merkmalboss fight Merkmalbroadcast Merkmalcensored version Merkmalcentaurs Merkmaldifficulty level Merkmaldigital distribution Merkmalfan translation - english Merkmalgood vs evil Merkmalice stage Merkmallevel selection Merkmalmagic Merkmalmanagement Merkmalminotaurs Merkmalnintendo super system Merkmalreal-time combat Merkmalretroachievements Merkmalside-scrolling Merkmalsilent protagonist Merkmalspeedrun Merkmaltechnical feature - snes mode 7 Merkmalvirtual console Merkmalwii u virtual console Merkmalwii virtual console Merkmalworld building Merkmalworld map

Ansehen / Trailer

Gameplay Video

Trailer-Metadaten von IGDB, Wiedergabe über YouTube im erweiterten Datenschutzmodus.

Spielprofil / Klartext

Alles Relevante. Ohne Wiki-Wüste.

Studio, Spielweise, Veröffentlichungen und offizielle Quellen – kompakt aus den externen IGDB-Daten aufbereitet.

01
Studios & Rechte

Studio & Veröffentlichung

Entwickler
Quintet
Herausgeber
Enix Corporation, Enix America Corporation, St. GIGA, Square Enix, Nintendo
Franchise
Eigenständig
02
So spielt es sich

Spielprofil

Modi
Single player
Perspektive
Bird view / Isometric, Side view
Themen
Action, Fantasy
03
Wo & wann

Plattform-Veröffentlichungen

  • Super Famicom Dec 16, 1990
  • Super Nintendo Entertainment System Mar 18, 1993
  • Satellaview TBD
  • Wii May 28, 2007
  • Wii U Nov 18, 2012
  • Wii Mar 20, 2007
  • Super Nintendo Entertainment System Nov 01, 1991
  • Arcade 1991
  • Wii Apr 13, 2007

Preise / Shops

Erst vergleichen. Dann entscheiden.

Preise beeinflussen niemals die Trefferrangfolge.

1 / 14