Robopon 2 Cross Version Cover

IGDB / 6561

Robopon 2 Cross Version

2001 Adventure Role-playing (RPG)
After becoming the Legend 1 of Porombo Island in the original game, Cody sets off to a new land, and a new tournament. Things take a turn for the worse when a violent storm destroys Cody's boat, and sends him adrift at sea. He awakens inside a shack in the land of Majiko but all is not well. He discovers that the nearby lands are being terrorized by the Maskman and his cronies. In order to put things right, Cody must Show full summary

After becoming the Legend 1 of Porombo Island in the original game, Cody sets off to a new land, and a new tournament. Things take a turn for the worse when a violent storm destroys Cody's boat, and sends him adrift at sea. He awakens inside a shack in the land of Majiko but all is not well. He discovers that the nearby lands are being terrorized by the Maskman and his cronies. In order to put things right, Cody must travel back 20 years into the past and back again.

World design Nicht eindeutig GameplayRole-playing

Deep dive / Spielprofil

Everything about Robopon 2 Cross Version: story and gameplay

A structured look at the narrative, game feel, and traits that define this game.

Story & context

Robopon 2 takes place after Robopon 2. Cody washes up on the shore of Baba Village. After recruiting a new Robopon, he sets out to go to the tournament of Legend1 rank holders but is delayed. Dr. Zero has survived the events of the last game thanks to the time-travel of his brother Dr. Zeke and now has the rank Legend0. To fight him, Cody needs to defeat the rank holders of Majiko. While many of them have hidden the XStones needed to battle them, Cody is able to secure them via time-travel. During this, Cody will fight against three Robopon user cyborgs created by Dr. Zero. Finally, Cody often encounters the comically underpowered Nick D who seeks to collect a XStone to sell to support his orphanage and duels with him over them.

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Gameplay Video

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Game profile / Plain language

Robopon 2 Cross Version: release, platforms, and facts

Studio, play style, releases, and official sources — compactly prepared from external IGDB data.

01
Studios & ownership

Studio & publishing

Developer
Red Company
Publisher
Atlus, Hudson Soft
Franchise
Standalone
02
So spielt es sich

Spielprofil

Modi
Single player
Perspective
Bird view / Isometric, Third person
Themes
Action, Science fiction
03
Wo & wann

Platform releases

  • Game Boy Advance Jun 11, 2002
  • Game Boy Advance Sep 13, 2001

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