Summon Night: Swordcraft Story Cover

IGDB / 6615

Summon Night: Swordcraft Story

2003 84 / 100 Role-playing (RPG)

Summon Night: Swordcraft Story is an RPG set in the strange world of Lyndbaum, a sacred land linked to four magical dimensions from which Summoners can call forth spirits called Guardian Beasts to do their bidding.

World design Nicht eindeutig GameplayCrafting GameplayCombat-focused Game modeMultiplayer GameplayRole-playing

Deep dive / Spielprofil

Everything about Summon Night: Swordcraft Story: story and gameplay

A structured look at the narrative, game feel, and traits that define this game.

Story & context

Three years after your father was lost, you are an apprentice Craftknight. A tournament is held to find the next Craftlord and you're in it. But first, you need a weapon. Unlike many RPGs, you cannot find or buy weapons to use in this game. Instead, you must learn to make your own weapons. To make a weapon, you'll need to know the technique of making a specific weapon as well as the raw materials to make it with. You aren't alone in the game. As a partner, you will get a Guardian Beast who will offer magic to help you in your battles as well as helping you make your weapons. You can get four different Guardian Beasts depending on your choices, each with different abilities. Besides the tournament, you need to gather raw materials to make better weapons by travelling through a large dungeon and battling the creatures you find there in a side-scrolling battlefield similar to Tales of Phantasia. You will also have the opportunity to spend time with your summon creature and certain other characters each night. Who you choose to spend time with will affect the story somewhat.

13 weitere Tags
Traitbattle screen Traitcharacter select screen Traitcrafting Traitdating Traitdeath Traitgame reference Traitgravity Traitmelee Traitmovie reference Traitnon-player character Traitotome Traitreal-time combat Traitsummoning support

Watch / Trailer

Gameplay Video

Trailer metadata from IGDB; playback via YouTube in privacy-enhanced mode.

Game profile / Plain language

Summon Night: Swordcraft Story: release, platforms, and facts

Studio, play style, releases, and official sources — compactly prepared from external IGDB data.

01
Studios & ownership

Studio & publishing

Developer
Flight-Plan
Publisher
Banpresto, Atlus
Franchise
Standalone
02
So spielt es sich

Spielprofil

Modi
Multiplayer, Single player
Perspective
Bird view / Isometric, Side view
Themes
Action, Comedy
03
Wo & wann

Platform releases

  • Game Boy Advance Apr 25, 2003

Prices / Stores

Compare Summon Night: Swordcraft Story prices and deals

Prices never affect your match ranking.

No live price for this game yet

The 36 price sources are now being checked in the background. Product prices found will appear automatically.

Official storefronts

Check the official platform

1 / 8