Crush Cover

IGDB / 6753

Crush

2007 86 / 100 Indie Platform Puzzle

You play as Danny, a young man suffering from insomnia, who uses an experimental device to explore his mind and discover the cause of his sleeplessness. Each level of the game, representing events from Danny's life and inspired by artists such as Tim Burton and M.C. Escher, requires the player to control Danny as he collects his "lost marbles" and other thoughts.

World design Nicht eindeutig GameplayPuzzles

Deep dive / Spielprofil

Everything about Crush: story and gameplay

A structured look at the narrative, game feel, and traits that define this game.

Story & context

You play as Danny, a young man suffering from insomnia, who uses an experimental device to explore his mind and discover the cause of his sleeplessness. Each level of the game, representing events from Danny's life and inspired by artists such as Tim Burton and M.C. Escher, requires the player to control Danny as he collects his "lost marbles" and other thoughts.

Game profile / Plain language

Crush: release, platforms, and facts

Studio, play style, releases, and official sources — compactly prepared from external IGDB data.

01
Studios & ownership

Studio & publishing

Developer
Zoe Mode
Publisher
Sega
Franchise
Standalone
02
So spielt es sich

Spielprofil

Modi
Single player
Perspective
Bird view / Isometric, Side view
Themes
Action, Science fiction
03
Wo & wann

Platform releases

  • PlayStation Portable May 29, 2007
  • PlayStation Portable May 25, 2007
  • PlayStation Portable May 31, 2007

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