More than a half-century ago, Brookhaven Lab nuclear physicist Willy Higinbotham sought to "liven up the place" with an experiment in entertainment. At BNL's annual open day in 1958, Higinbotham created what is often credited as the world's first video game. Hundreds waited in line for a chance to play "Tennis for Two," an interactive game made from an analog computer, two chunky controllers, and an oscilloscope screen just five inches in diameter. The visitors, some of the world's first gamers, saw a two-dimensional, side view of a tennis court on the oscilloscope screen. They served and volleyed using controllers with buttons and rotating dials to control the angle of an invisible tennis racquet’s swing.
IGDB / 6763
Tennis for Two
Tennis for Two is often credited to be the world's first video game.
World design
Nicht eindeutig
Game modeMultiplayer
Deep dive / Spielprofil
Everything about Tennis for Two: story and gameplay
A structured look at the narrative, game feel, and traits that define this game.
5 weitere Tags
Traitdeveloped by one person
Traitnever-ending
Traitno hud
Traitsingle-screen level
Traittennis
Media / Screenshots
Tennis for Two screenshots and game world
Watch / Trailer
Gameplay video
Trailer metadata from IGDB; playback via YouTube in privacy-enhanced mode.
Game profile / Plain language
Tennis for Two: release, platforms, and facts
Studio, play style, releases, and official sources — compactly prepared from external IGDB data.
Studios & ownership
Studio & publishing
- Developer
- William Higinbotham
- Publisher
- William Higinbotham
- Franchise
- Standalone
So spielt es sich
Spielprofil
- Modi
- Multiplayer, Split screen
- Perspective
- Side view
- Themes
- Action
Wo & wann
Platform releases
- Donner Model 30 Oct 18, 1958
Primärquellen
Official & external links
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