The Scottish Open: Carnoustie Virtual Golf Cover

IGDB / 68706

The Scottish Open: Carnoustie Virtual Golf

1995 Simulator Sport
In the golf simulator you are allowed to win in Scottish Open on Championship Golf Courses, including The Bowery, Kilmarney, Penperro, and Carnoustie. There are many players in the game, who can rise during the playing. You can choose, edit or create one of them. Choosing a club, striking a ball, and counting turns, you have to beat your opponents, taking into account wind and height of landscape. The game employs 3 Show full summary

In the golf simulator you are allowed to win in Scottish Open on Championship Golf Courses, including The Bowery, Kilmarney, Penperro, and Carnoustie. There are many players in the game, who can rise during the playing. You can choose, edit or create one of them. Choosing a club, striking a ball, and counting turns, you have to beat your opponents, taking into account wind and height of landscape. The game employs 3 different camera angles to capture the most realistic aspect on the course.

World design Nicht eindeutig

Deep dive / Spielprofil

Everything about The Scottish Open: Carnoustie Virtual Golf: story and gameplay

A structured look at the narrative, game feel, and traits that define this game.

Story & context

In the golf simulator you are allowed to win in Scottish Open on Championship Golf Courses, including The Bowery, Kilmarney, Penperro, and Carnoustie. There are many players in the game, who can rise during the playing. You can choose, edit or create one of them. Choosing a club, striking a ball, and counting turns, you have to beat your opponents, taking into account wind and height of landscape. The game employs 3 different camera angles to capture the most realistic aspect on the course.

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Traitgolf

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Gameplay Video

Trailer metadata from IGDB; playback via YouTube in privacy-enhanced mode.

Game profile / Plain language

The Scottish Open: Carnoustie Virtual Golf: release, platforms, and facts

Studio, play style, releases, and official sources — compactly prepared from external IGDB data.

01
Studios & ownership

Studio & publishing

Developer
Core Design, Core Design
Publisher
Victor Entertainment, Core Design
Franchise
Standalone
02
So spielt es sich

Spielprofil

Modi
Single player
Perspective
Third person
Themes
Non-fiction
03
Wo & wann

Platform releases

  • Sega Saturn Aug 23, 1996
  • PlayStation Aug 23, 1996
  • PlayStation Jun 30, 1995
  • DOS Jun 30, 1995
  • Sega Saturn Jun 30, 1995

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