Fatal Inertia Cover

IGDB / 6992

Fatal Inertia

2007 62 / 100 Racing
Fatal Inertia is a futuristic hovercar racing game from Koei. Originally an exclusive for the PlayStation 3, it was released for the Xbox 360 in 2007 and then released on the PlayStation 3 on May 29, 2008 in Japan, June 19, 2008 in North America and July 15, 2008 in Europe as a download on the PlayStation Network under the title Fatal Inertia EX. The PlayStation 3 version was initially delayed because of difficulties Show full summary

Fatal Inertia is a futuristic hovercar racing game from Koei. Originally an exclusive for the PlayStation 3, it was released for the Xbox 360 in 2007 and then released on the PlayStation 3 on May 29, 2008 in Japan, June 19, 2008 in North America and July 15, 2008 in Europe as a download on the PlayStation Network under the title Fatal Inertia EX. The PlayStation 3 version was initially delayed because of difficulties with the Unreal Engine 3 on the console, due to the cell processor's architecture. The game is set in the mid-22nd century Earth, and a handful of immense corporations control virtually all business, politics, and entertainment. Extreme sports have become one of the main sources of entertainment with Fatal Inertia as the most popular. Competitions take place far from cities due to the high level of danger. There are six different racing environments that are divided into fifty-one courses.

World design Nicht eindeutig GameplayCombat-focused Game modeMultiplayer

Deep dive / Spielprofil

Everything about Fatal Inertia: story and gameplay

A structured look at the narrative, game feel, and traits that define this game.

Story & context

Fatal Inertia is a futuristic hovercar racing game from Koei. Originally an exclusive for the PlayStation 3, it was released for the Xbox 360 in 2007 and then released on the PlayStation 3 on May 29, 2008 in Japan, June 19, 2008 in North America and July 15, 2008 in Europe as a download on the PlayStation Network under the title Fatal Inertia EX. The PlayStation 3 version was initially delayed because of difficulties with the Unreal Engine 3 on the console, due to the cell processor's architecture. The game is set in the mid-22nd century Earth, and a handful of immense corporations control virtually all business, politics, and entertainment. Extreme sports have become one of the main sources of entertainment with Fatal Inertia as the most popular. Competitions take place far from cities due to the high level of danger. There are six different racing environments that are divided into fifty-one courses.

14 weitere Tags
Traitachievements Traitanti-gravity racing Traitdigital distribution Traitfuturistic Traitgames on demand Traitmotorsports Traitplaystation network Traitplaystation plus Traitpost-apocalyptic Traittime manipulation Traitupgradeable vehicles Traitvehicle combat Traitvehicle customization Traitvehicular combat

Watch / Trailer

Trailer

Trailer metadata from IGDB; playback via YouTube in privacy-enhanced mode.

Game profile / Plain language

Fatal Inertia: release, platforms, and facts

Studio, play style, releases, and official sources — compactly prepared from external IGDB data.

01
Studios & ownership

Studio & publishing

Developer
Koei Canada
Publisher
Koei
Franchise
Standalone
02
So spielt es sich

Spielprofil

Modi
Multiplayer, Single player, Split screen
Perspective
First person, Third person
Themes
Science fiction
03
Wo & wann

Platform releases

  • PlayStation 3 Jun 19, 2008
  • Xbox 360 Sep 30, 2007
  • Xbox 360 Sep 11, 2007
  • Xbox 360 Oct 23, 2007
  • PlayStation 3 May 29, 2008
  • PlayStation 3 Jul 15, 2008

Prices / Stores

Compare Fatal Inertia prices and deals

Prices never affect your match ranking.

Physical & partner search

Search by edition and platform

1 / 1