Marble Drop Cover

IGDB / 69994

Marble Drop

1997 Puzzle Strategy
Players are given an initial set of marbles that are divided evenly into six colors: red, orange, yellow, green, blue, and purple, with two more colors available to purchase: black and silver (steel). These marbles are picked up and dropped by the players into funnels leading to a series of rails, switches, traps and other devices which grow more complex as the game progresses. The aim is to ensure that each marble a Vollständige Kurzbeschreibung anzeigen

Players are given an initial set of marbles that are divided evenly into six colors: red, orange, yellow, green, blue, and purple, with two more colors available to purchase: black and silver (steel). These marbles are picked up and dropped by the players into funnels leading to a series of rails, switches, traps and other devices which grow more complex as the game progresses. The aim is to ensure that each marble arrives in the bin of the same color as the marble. Players must determine how the marble will travel through the puzzle, and how its journey will change the puzzle for the next marble. When a marble runs over certain sections of the puzzle, the paths may be rerouted or cut off, either temporarily or permanently. For example, if the marble runs over a button, it might hop, skip and jump a diversion that sends the next marble down a different road.

Weltdesign Open World GameplayRätsel

Detailanalyse / Spielprofil

Alles über Marble Drop: Story und Spielprinzip

Ein strukturierter Blick auf Erzählung, Spielgefühl und die Eigenschaften, die dieses Spiel definieren.

Story & Kontext

Players are given an initial set of marbles that are divided evenly into six colors: red, orange, yellow, green, blue, and purple, with two more colors available to purchase: black and silver (steel). These marbles are picked up and dropped by the players into funnels leading to a series of rails, switches, traps and other devices which grow more complex as the game progresses. The aim is to ensure that each marble arrives in the bin of the same color as the marble. Players must determine how the marble will travel through the puzzle, and how its journey will change the puzzle for the next marble. When a marble runs over certain sections of the puzzle, the paths may be rerouted or cut off, either temporarily or permanently. For example, if the marble runs over a button, it might hop, skip and jump a diversion that sends the next marble down a different road.

3 weitere Tags
Merkmalabstract Merkmalsingle-screen level Merkmaltraps

Spielprofil / Klartext

Marble Drop: Release, Plattformen und Fakten

Studio, Spielweise, Veröffentlichungen und offizielle Quellen – kompakt aus den externen IGDB-Daten aufbereitet.

01
Studios & Rechte

Studio & Veröffentlichung

Entwickler
Maxis South
Herausgeber
Maxis
Franchise
Eigenständig
02
So spielt es sich

Spielprofil

Modi
Single player
Perspektive
Nicht angegeben
Themen
Sandbox
03
Wo & wann

Plattform-Veröffentlichungen

  • PC (Microsoft Windows) Feb 28, 1997

Preise / Shops

Marble Drop Preise und Angebote vergleichen

Preise beeinflussen niemals die Trefferrangfolge.

Noch kein Livepreis für dieses Spiel

Die 36 Preisquellen werden jetzt im Hintergrund geprüft. Gefundene Produktpreise erscheinen automatisch.

Physische Shop-Suche

Edition und Plattform gezielt suchen

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