Ground Control II: Operation Exodus Cover

IGDB / 735

Ground Control II: Operation Exodus

2004 75 / 100 Adventure Real Time Strategy (RTS) Strategy
Like the original, Ground Control II is not a standard base-building RTS game. There is no technical upgrade tree, and no mining for gold, crystals, or any other random mineral to be used as a monetary source. New units are acquired by spending acquisition points which collect throughout the battle. If the player has a large force, the points will come in very slowly. While the army is small, the points will come in Show full summary

Like the original, Ground Control II is not a standard base-building RTS game. There is no technical upgrade tree, and no mining for gold, crystals, or any other random mineral to be used as a monetary source. New units are acquired by spending acquisition points which collect throughout the battle. If the player has a large force, the points will come in very slowly. While the army is small, the points will come in at faster rate. More points can be earned by destroying enemy units, or by capturing special locations called victory locations. Additional units are called in via dropship, which will land in designated landing zones. The player must hold at least one of these landing zones in order to receive these reinforcements. Acquisition points can also be spent on dropship upgrades which include more cargo space, speed, fuel capacity, armor, and weapons.

World design Nicht eindeutig Game modeCo-op Game modeMultiplayer

Deep dive / Spielprofil

Everything about Ground Control II: Operation Exodus: story and gameplay

A structured look at the narrative, game feel, and traits that define this game.

Story & context

It’s 2741 and the universe is at war. The savage Terran Empire is laying siege to the Northern Star Alliance, a treaty of colonies that upholds freedom and democracy. After losing the battle in space, the NSA is forced to retreat to its last stronghold. The situation is desperate, but for the NSA, destiny is at hand. Its only hope now lies in an ancient legend...

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Game profile / Plain language

Ground Control II: Operation Exodus: release, platforms, and facts

Studio, play style, releases, and official sources — compactly prepared from external IGDB data.

01
Studios & ownership

Studio & publishing

Developer
Massive Entertainment
Publisher
Sierra Entertainment, Rebellion Developments
Franchise
Standalone
02
So spielt es sich

Spielprofil

Modi
Co-operative, Multiplayer, Single player
Perspective
Bird view / Isometric
Themes
Action, Science fiction
03
Wo & wann

Platform releases

  • PC (Microsoft Windows) Jun 18, 2004

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