Designasaurus II Cover

IGDB / 73899

Designasaurus II

1990 Simulator Strategy

Designasaurus II lets players design a dinosaur and travel back to the Mesozoic era (Triassic, Jurassic and Cretaceous periods) in search of stolen Gigantodon DNA. Players must fight for their lives and forage for food to survive.

World design Nicht eindeutig GameplaySurvival

Deep dive / Spielprofil

Everything about Designasaurus II: story and gameplay

A structured look at the narrative, game feel, and traits that define this game.

Story & context

Designasaurus II lets players design a dinosaur and travel back to the Mesozoic era (Triassic, Jurassic and Cretaceous periods) in search of stolen Gigantodon DNA. Players must fight for their lives and forage for food to survive.

8 weitere Tags
ThemeSurvival Traitbreeding Traitcharacter creation Traitdinosaurs Traitevolution Traitprehistoric Traitteleportation Traittime travel

Game profile / Plain language

Designasaurus II: release, platforms, and facts

Studio, play style, releases, and official sources — compactly prepared from external IGDB data.

01
Studios & ownership

Studio & publishing

Developer
Visual Concepts
Publisher
Britannica Software, Inc.
Franchise
Standalone
02
So spielt es sich

Spielprofil

Modi
Single player
Perspective
Bird view / Isometric
Themes
Action, Educational, Science fiction, Survival
03
Wo & wann

Platform releases

  • DOS 1990

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