Crystal Quest Cover

IGDB / 7827

Crystal Quest

1987 65 / 100 Shooter
The player controls a small, circular spaceship which must travel around the screen collecting crystals. This task is made more difficult by the aliens which constantly swarm out from the portals on both sides of the screen. These can be shot down by the ship's gun (which has unlimited ammo) or eliminated by activating one of the player's limited supply of "smart bombs", which will clear the screen of all current ene Show full summary

The player controls a small, circular spaceship which must travel around the screen collecting crystals. This task is made more difficult by the aliens which constantly swarm out from the portals on both sides of the screen. These can be shot down by the ship's gun (which has unlimited ammo) or eliminated by activating one of the player's limited supply of "smart bombs", which will clear the screen of all current enemies.

World design Nicht eindeutig Game feelChallenging GameplayCombat-focused

Deep dive / Spielprofil

Everything about Crystal Quest: story and gameplay

A structured look at the narrative, game feel, and traits that define this game.

Story & context

The player controls a small, circular spaceship which must travel around the screen collecting crystals. This task is made more difficult by the aliens which constantly swarm out from the portals on both sides of the screen. These can be shot down by the ship's gun (which has unlimited ammo) or eliminated by activating one of the player's limited supply of "smart bombs", which will clear the screen of all current enemies.

9 weitere Tags
Traitachievements Traitdifficulty level Traitdigital distribution Traitdigital rights management Traithigh score Traitleaderboard Traitsingle-screen level Traittwin stick control Traitxbox one backwards compatibility

Watch / Trailer

Trailer

Trailer metadata from IGDB; playback via YouTube in privacy-enhanced mode.

Game profile / Plain language

Crystal Quest: release, platforms, and facts

Studio, play style, releases, and official sources — compactly prepared from external IGDB data.

01
Studios & ownership

Studio & publishing

Developer
Patrick Buckland
Publisher
Casady & Greene, Stainless Games Ltd., Hands-On Mobile, Infinite Ventures
Franchise
Standalone
02
So spielt es sich

Spielprofil

Modi
Single player
Perspective
Nicht angegeben
Themes
Action, Science fiction
03
Wo & wann

Platform releases

  • Amiga 1989
  • Apple IIGS 1989
  • iOS 2006
  • Mac 1987
  • Xbox 360 Feb 07, 2006
  • iOS Nov 08, 2008
  • Legacy Mobile Device 2008
  • Palm OS Oct 2001
  • Windows Mobile Oct 2001

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