NaissanceE Cover

IGDB / 8116

NaissanceE

2014 60 / 100 Adventure Indie Plattform
NaissanceE is a first person exploration PC game developed on UDK by Limasse Five with the participation of Pauline Oliveros, Patricia Dallio and Thierry Zaboitzeff. The adventure takes place in a primitive mysterious structure and the game mainly consists to explore and feel the deep and strong ambiance of this atemporal world but platforming and puzzles areas will also enrich the experience. NaissanceE is a game, Vollständige Kurzbeschreibung anzeigen

NaissanceE is a first person exploration PC game developed on UDK by Limasse Five with the participation of Pauline Oliveros, Patricia Dallio and Thierry Zaboitzeff. The adventure takes place in a primitive mysterious structure and the game mainly consists to explore and feel the deep and strong ambiance of this atemporal world but platforming and puzzles areas will also enrich the experience. NaissanceE is a game, a philosophical trip and an artistic experience. The game is constructed along a linear path punctuated by more open areas to freely explore, some puzzles to solves and some more experimental sequences. Going deeper and deeper in a primitive zone from “Naissance” world, the player will meet entities or mechanical systems. Whether those entities are life forms or pure machines, they react to player presence, to light and shadow and they may open access to the following. If most parts of the journey will require only curiosity and logic, a good control and coordination on running, breathing and jumping actions will help to go through rare but exigent sequences, as an homage to old school die an retry games. The main idea behind the game is to make the player appreciate the loneliness, the feeling to be lost in a gigantic unknown universe and to be marvelled by the beauty of this world. A world which seems to be alive, leading the player, manipulating him and playing with him for any reason. Imagination is an important key to enjoy and understand NaissanceE. Walking in an undiscovered abstract structure brings questions about the nature of this world, about the meaning of this trip. Evocating and symbolic, the architecture and events will lead player’s imagination to find an answer, if it only matters.

Weltdesign Nicht eindeutig GameplayErkundung GameplayRätsel

Detailanalyse / Spielprofil

Darum geht es.

Ein strukturierter Blick auf Erzählung, Spielgefühl und die Eigenschaften, die dieses Spiel definieren.

Story & Kontext
NaissanceE is a first person exploration PC game developed on UDK by Limasse Five with the participation of Pauline Oliveros, Patricia Dallio and Thierry Zaboitzeff. The adventure takes place in a primitive mysterious structure and the game mainly consists to explore and feel the deep and strong ambiance of this atemporal world but platforming and puzzles areas will also enrich the experience. NaissanceE is a game, a philosophical trip and an artistic experience. The game is constructed along a linear path punctuated by more open areas to freely explore, some puzzles to solves and some more experimental sequences. Going deeper and deeper in a primitive zone from “Naissance” world, the player will meet entities or mechanical systems. Whether those entities are life forms or pure machines, they react to player presence, to light and shadow and they may open access to the following. If Vollständige Beschreibung anzeigen

NaissanceE is a first person exploration PC game developed on UDK by Limasse Five with the participation of Pauline Oliveros, Patricia Dallio and Thierry Zaboitzeff. The adventure takes place in a primitive mysterious structure and the game mainly consists to explore and feel the deep and strong ambiance of this atemporal world but platforming and puzzles areas will also enrich the experience. NaissanceE is a game, a philosophical trip and an artistic experience. The game is constructed along a linear path punctuated by more open areas to freely explore, some puzzles to solves and some more experimental sequences. Going deeper and deeper in a primitive zone from “Naissance” world, the player will meet entities or mechanical systems. Whether those entities are life forms or pure machines, they react to player presence, to light and shadow and they may open access to the following. If most parts of the journey will require only curiosity and logic, a good control and coordination on running, breathing and jumping actions will help to go through rare but exigent sequences, as an homage to old school die an retry games. The main idea behind the game is to make the player appreciate the loneliness, the feeling to be lost in a gigantic unknown universe and to be marvelled by the beauty of this world. A world which seems to be alive, leading the player, manipulating him and playing with him for any reason. Imagination is an important key to enjoy and understand NaissanceE. Walking in an undiscovered abstract structure brings questions about the nature of this world, about the meaning of this trip. Evocating and symbolic, the architecture and events will lead player’s imagination to find an answer, if it only matters.

GameplayErkundung GameplayRätsel GenreAdventure GenreIndie GenrePlattform ThemaScience fiction
11 weitere Tags
GenrePuzzle Merkmalabstract Merkmaldarkness Merkmalexploration Merkmalfalling damage Merkmalfemale protagonist Merkmalfirst-person platforming Merkmalminimalism Merkmalpolygonal 3d Merkmalsurrealism Merkmalvision obstruction

Ansehen / Trailer

Trailer

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Spielprofil / Klartext

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Studio, Spielweise, Veröffentlichungen und offizielle Quellen – kompakt aus den externen IGDB-Daten aufbereitet.

01
Studios & Rechte

Studio & Veröffentlichung

Entwickler
Limasse Five
Herausgeber
Limasse Five
Franchise
Eigenständig
02
So spielt es sich

Spielprofil

Modi
Single player
Perspektive
First person, Virtual Reality
Themen
Science fiction
03
Wo & wann

Plattform-Veröffentlichungen

  • PC (Microsoft Windows) Feb 13, 2014

Preise / Shops

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Edition und Plattform gezielt suchen

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