Blek is a 2013 puzzle video game for iOS and Android by Kunabi Brother, a team of brothers Denis and Davor Mikan. The player draws a snakelike black line that recurs in pattern and velocity across the screen to remove colored dots and avoid black dots. It is minimalist in design, features excerpts of Erin Gee, and takes inspiration from Golan Levin, the Bauhaus, and Japanese calligraphy. The brothers designed the game as a touchscreen adaptation to classic game Snake and worked on the game for over six months. It was released in December 2013 for iPad, and was later released for other iOS devices and Android. The game received positive reviews, and critics praised the game's degree of unrestricted play. The game reached the top of the Apple App Store charts several months after its release. It received a 2014 Apple Design Award, and has sold over one million copies.
IGDB / 8597
Blek
Blek is a 2013 puzzle video game for iOS and Android by Kunabi Brother, a team of brothers Denis and Davor Mikan. The player draws a snakelike black line that recurs in pattern and velocity across the screen to remove colored dots and avoid black dots. It is minimalist in design, features excerpts of Erin Gee, and takes inspiration from Golan Levin, the Bauhaus, and Japanese calligraphy. The brothers designed the gam Vollständige Kurzbeschreibung anzeigen
Blek is a 2013 puzzle video game for iOS and Android by Kunabi Brother, a team of brothers Denis and Davor Mikan. The player draws a snakelike black line that recurs in pattern and velocity across the screen to remove colored dots and avoid black dots. It is minimalist in design, features excerpts of Erin Gee, and takes inspiration from Golan Levin, the Bauhaus, and Japanese calligraphy. The brothers designed the game as a touchscreen adaptation to classic game Snake and worked on the game for over six months. It was released in December 2013 for iPad, and was later released for other iOS devices and Android. The game received positive reviews, and critics praised the game's degree of unrestricted play. The game reached the top of the Apple App Store charts several months after its release. It received a 2014 Apple Design Award, and has sold over one million copies.
Detailanalyse / Spielprofil
Darum geht es.
Ein strukturierter Blick auf Erzählung, Spielgefühl und die Eigenschaften, die dieses Spiel definieren.
2 weitere Tags
Medien / Screenshots
Die Welt im Blick.
Ansehen / Trailer
Trailer
Trailer-Metadaten von IGDB, Wiedergabe über YouTube im erweiterten Datenschutzmodus.
Spielprofil / Klartext
Alles Relevante. Ohne Wiki-Wüste.
Studio, Spielweise, Veröffentlichungen und offizielle Quellen – kompakt aus den externen IGDB-Daten aufbereitet.
Studio & Veröffentlichung
- Entwickler
- Kunabi Brother
- Herausgeber
- Kunabi Brother, Broken Rules
- Franchise
- Eigenständig
Spielprofil
- Modi
- Single player
- Perspektive
- Auditory, Bird view / Isometric
- Themen
- Nicht angegeben
Plattform-Veröffentlichungen
- iOS Dec 03, 2013
- Wii U Feb 12, 2015
- Android Dec 2014
- Nintendo 3DS Feb 2015
- Wii U Feb 2015
- iOS Dec 2014
Offizielle & externe Links
Preise / Shops
Erst vergleichen. Dann entscheiden.
Preise beeinflussen niemals die Trefferrangfolge.
Die 36 Preisquellen werden jetzt im Hintergrund geprüft. Gefundene Produktpreise erscheinen automatisch.
Shop-Abdeckung
Alle unterstützten Preisquellen
Aktuelle Preise, letzte bekannte Preise und der Prüfstatus jeder Quelle.
Offizielle Shops
Auf der Originalplattform prüfen
Codes, Handel & physische Versionen
Alle weiteren relevanten Shops
Durchsuche weitere Shops gezielt nach dem ausgewählten Spiel.
Physische Shop-Suche