Sam & Max: Save the World Cover

IGDB / 862

Sam & Max: Save the World

2007 79 / 100 Adventure Point-and-click
The characters can travel between a variety of locations in the game using their black and white 1960 DeSoto Adventurer, which, when selected, will present the player with a list of available destinations. The DeSoto is also used for several driving sequences, usually involving pursuing or fleeing criminals in other vehicles. In these driving sequences, the player can use Sam's gun, the car's horn, or have Max attemp Show full summary

The characters can travel between a variety of locations in the game using their black and white 1960 DeSoto Adventurer, which, when selected, will present the player with a list of available destinations. The DeSoto is also used for several driving sequences, usually involving pursuing or fleeing criminals in other vehicles. In these driving sequences, the player can use Sam's gun, the car's horn, or have Max attempt to communicate with other vehicles via a megaphone. In addition, special inventory items may be used to complete specific puzzles within these sequences. Driving sequences are also used for several minigames, such as pulling innocent drivers over for fabricated felonies. In keeping with the developer's heritage from the LucasArts adventure games, Sam & Max Save the World is designed so that the player characters cannot die or reach a complete dead-end.

World design Nicht eindeutig

Deep dive / Spielprofil

What it is about.

A structured look at the narrative, game feel, and traits that define this game.

Story & context

The characters can travel between a variety of locations in the game using their black and white 1960 DeSoto Adventurer, which, when selected, will present the player with a list of available destinations. The DeSoto is also used for several driving sequences, usually involving pursuing or fleeing criminals in other vehicles. In these driving sequences, the player can use Sam's gun, the car's horn, or have Max attempt to communicate with other vehicles via a megaphone. In addition, special inventory items may be used to complete specific puzzles within these sequences. Driving sequences are also used for several minigames, such as pulling innocent drivers over for fabricated felonies. In keeping with the developer's heritage from the LucasArts adventure games, Sam & Max Save the World is designed so that the player characters cannot die or reach a complete dead-end.

GenreAdventure GenrePoint-and-click ThemeComedy ThemeMystery Traitachievements Traitarcade cabinet Traitbeen here before Traitbromance Traitcamera Traitcow Traitcrime Traitdark humor Traitdigital distribution Traitdream sequence Traiteaster egg Traitepisodic Traitfake tv show Traitinfinite pockets Traitmotion control Traitone-handed gameplay Traitoverweight character Traitplaying cards Traitprotagonist's name in the title Traitrunning gag Traitsaving the world Traitsecret service Traitsinging Traitsingle-player only Traitsteam Traitsurveillance camera Traitvoice acting Traitwhac-a-mole Traitxbox live Traitxbox one backwards compatibility

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Trailer

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Game profile / Plain language

Everything relevant. Without the wiki wilderness.

Studio, play style, releases, and official sources — compactly prepared from external IGDB data.

01
Studios & ownership

Studio & publishing

Developer
Telltale Games
Publisher
JoWooD Productions Software, The Adventure Company
Franchise
Sam & Max
02
So spielt es sich

Spielprofil

Modi
Single player
Perspective
Text, Third person
Themes
Comedy, Mystery
03
Wo & wann

Platform releases

  • Xbox 360 Jun 17, 2009
  • PC (Microsoft Windows) Jul 18, 2007
  • Wii Oct 07, 2008
  • Wii Oct 15, 2008

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